James Cameron's Avatar Reviews (iPhone)
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Touch Arcade (Dec 15, 2009)
While each of the individual gameplay elements isn't particularly groundbreaking, Avatar's major achievement is the sense of immersion and scale that Gameloft has managed to create in an iPhone game. Movie tie-in or not, this seems to be one of the most ambitious iPhone games to date.
IGN (Dec 15, 2009)
Avatar is easily one of the best movie tie-in games on the App Store, but more than that it is a very good action game that I recommend to any gamer, whether they're looking forward to the movie or not. (For the record, I already have my midnight showing ticket in-hand.) There are a couple of rough edges with combat being the least interesting thing to do in the game and some level design irritants, but the sense of exploration in the Na'vi village and the impressive flight mechanics overpower those complaints on the whole. Avatar may be a bit pricey at $9.99, but with several hours of play, you will get your money's worth for sure.
Macworld (May 15, 2010)
Unlike many movie tie-ins, Avatar isn’t a half-hearted attempt to cash in on a movie’s success. There’s a lot of depth, a good story-line and plenty of different things to do on your adventure through Pandora. But like the movie that inspired the game, there are still areas that could use a little more polish.
148apps (Jun 01, 2010)
If you're looking for a good time killer with great game play but aren't really interested in story, I would say that Avatar is worth a look. You can check it out for $6.99.
Pocket Gamer UK (Dec 15, 2009)
The game's most entertaining sections correspond with quests completed in a vast free-roaming stage. Leveraging this concept more would serve the game well. It's interesting, clever, and impressive. Such bold design gives Avatar strength in the face of straightforward combat and imperfect platforming. No doubt it's epic – it just needs some polishing up for that ambition to shine through.