MechWarrior: Tactical Command Reviews (iPhone)
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Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Impulse Gamer (Apr, 2013)
If only for the run-of-the-mill execution of the game, this could have been an excellent RTS. The gameplay has many enjoyable moments but is let down by troublesome controls, annoying artificial “non-intelligence”, disappointing graphics and voiceovers. This is a game only for the true MechWarrior fans, unfortunately.
Pocket Gamer UK (Mar 22, 2013)
A half-decent RTS that only partially embraces the strengths of its source material and suffers from irritating performance and control issues.
App Spy (Oct 03, 2012)
For a franchise that touts such a deeply defined set of mechanics, Tactical Command comes off as a sort of distant relation to the series that echos familiar phrases, but fails to elicit the joy of stomping around and pitting deadly machines against each other.
TouchGen (Sep 28, 2012)
MechWarrior: Tactical Command is a game that might have received a more favorable welcome had it been released 4 years ago when RTS games were unheard of on iOS devices. Even so, the game’s poor controls and AI make it almost unplayable, and the graphics engine reminds me of Bungie’s Myth series from the late 90s. On top of all that, Tactical Command is $10 on the US App Store. No amount of voice-acting, pre-rendered cutscenes, or flaunting of the MechWarrior IP can justify that price tag.
Thunderbolt Games (Oct 03, 2012)
I genuinely hesitate to even score a game which has clearly not gone through the appropriate QA but if Personae Games have released it, then it is liable to the same scrutiny and criticism that awaits any game. I don’t know whether a rush to meet deadlines or a half-hearted attitude led to the game being released in this state, but that is exactly what MechWarrior: Tactical Command is: a total state.