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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Jeuxvideo.com (Dec 31, 2012)
Après Cut the Rope, le studio Zeptolab présente un nouveau titre fun et immédiatement accessible à tous. Le niveau de difficulté peu élevé offre des sessions de jeu tranquilles et dénuées de grosses prises de tête. Au final, on prend énormément de plaisir à aider ces monstres dans leur tentative d'évasion et on attend avec beaucoup d'impatience les mises à jour pour découvrir de nouveaux niveaux.
80
GameZebo (Dec 20, 2012)
Don’t let our slight concerns over the difficulty dissuade you – Pudding Monsters is a great little game. It might not be the next Cut the Rope (sliding puzzles are too familiar to provide that “WOW!” moment that a unique experience like Cut did) – but it doesn’t need to be the next Cut the Rope. It just needs to be a fun little puzzle game that’s well worth the price of admission. And when looked at in that light, Pudding Monsters is downright delicious.
80
148apps (Jan 04, 2013)
Pudding Monsters is the new game from ZeptoLab that has the physical mechanics of fun figured out, it's just the content that needs work.
76
3D Juegos (Jan 04, 2013)
Los amantes de los juegos de puzles que quieran mantenerse entretenidos durante un trayecto determinado en tren, autobús o Metro seguro que saben apreciar la jugabilidad que esconde Pudding Monsters: absorbe y sabe cómo atrapar al jugador con su interesante mecánica de juego, accesible y llamativa. El problema es que la aventura es demasiado corta, incluso para tratarse de un título para dispositivos móviles, lo que puede suponer un inconveniente grave para bastantes jugadores, sobre todo los más expertos.
73
IGN (Dec 20, 2012)
Pudding Monsters doesn’t quite stack up to the great App Store puzzlers like Cut the Rope or Where’s My Water, but it’s still a pleasant and diverting puzzler with plenty of charm and polish. Gamers with a few minutes to kill will appreciate the bite-sized nature of the stages and the frequent introduction of new gameplay twists. Hopefully Zeptolab is cooking up a set of ultra-tough stages to challenge the community of mobile gaming puzzle veterans it helped create with its previous hit.
70
Pocket Gamer UK (Dec 20, 2012)
Pudding Monsters is cute, creative, and eminently playable. But it's a bit too familiar, and a bit too easy, to be a truly essential puzzler
67
Pudding Monsters, lo diciamo subito, avrebbe meritato tranquillamente almeno un punto in più di quanto poi effettivamente assegnato, sia per l'originalità sia, soprattutto, per la simpatia dei protagonisti. E' indubbio però che ci troviamo ad anni luce di distanza dalla qualità dei rompicapo presenti in Cut The Rope, vista la pressoché totale mancanza di sfida (nei primi 75 livelli non abbiamo mai usato l'indizio, disponibile in basso a destra nella schermata, e non certo perché siamo geni) e soprattutto vista la longevità classificabile tranquillamente tra il ridicolo e la truffa. Non ci sentiamo di considerare le promesse di supporto futuro una qualità del titolo, perché con questi presupposti tale proposito ci sembrava per lo meno doveroso; forse è però arrivato il momento di posticipare un po' le uscite dei giochi di questo tipo, in modo da evitare certi imbarazzanti risultati in termini di longevità.
60
Touch Arcade (Jan 04, 2013)
Take that and a list of well-curated Game Center achievements and you'll probably be able to get a couple hours of fun out of the game. They probably won't be the most satisfying, but it'll be good, gooey fun. Though the puddings themselves would object to this characterization, think of Pudding Monsters as a tasty snack—it might not keep you fed for long, but it'll get you through a break or two. ZeptoLab has executed the recipe beautifully; it's just too bad it was rather bland from the start.
40
Digital Spy (Jan 09, 2013)
Hundreds follows in the footsteps of one of the earliest genres to hit it big on smartphones, the bubble grower. Players tap on-screen bubbles to make them grow, causing a counter on the bubble to grow with it. At the core, the goal in each stage is to have all bubbles on the screen to add up to 100. However, things quickly get more complicated as linked bubbles, saw blades, ice and a wide variety of obstacles are introduced across 100 of the most challenging levels to yet grace an iOS game.


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