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Rayman 2: The Great Escape has as much potential back when it was released in the 90’s as it still does now, but unlike the classic, the iPhone version ultimately falls short of expectations.
Like an elderly man with arthritis, Rayman's platforming adventure is afflicted with stiff controls that prevent enjoyable play.
Taking these flaws in to account, Rayman 2 is hard to recommend, especially as your first foray in to the Rayman universe. If you are willing to invest the time in to mastering the game's irritating controls, and can work around the ridiculous save system, you will be rewarded with a classic adventure across tons of unique levels that are loaded with oodles of different hidden collectables.
Rayman 2 reminds me of Nintendo’s Mario 64 port on DS… a great game and a great system that together just didn’t work. As much as I love Rayman 2, I feel that the 2D Rayman adventures would have been better suited to iPhone and iPod Touch, in the same way that New Super Mario Brothers is a better fit on DS. Until they can fix these frustrating problems then, it’s a case of thanks Gameloft, but no thanks!
With the lack of decent 3D platformers on the iphone, it's good to see Rayman being ported over. If only the controls were better.
Bringing Rayman 2 to a new audience is commendable. And 3D platformers can work on iPhone. But this one doesn't do so well. There are some who seem more adept than others at controlling games with a virtual analog stick. These folks may have an easier time of it -- but I doubt they will find Rayman 2 as enjoyable as if they had played it on the N64 or Dreamcast. If these types of control schemes drive you nuts on iPhone, then you clearly should stay away from Rayman 2.
It's an old game on a device that doesn't suit it, but could be worth playing if you're willing to struggle through its shortcomings. We say buy with caution, because like Rayman himself, this game is dangerously close to falling off into a "1 out of 4" pit.
We love 90’s games here at AppGamer, but there’s nothing we like seeing more on iPhone than a freshly approached game that feels like it was truly built for the device. Rayman 2 the Great Escape should stay on platforms akin to those for which it was intended, because this is essentially locking it back up behind bars to reminisce about sitting on the floor in front of the TV with a joypad in its magical floating hands.