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If Rolando were on the PSP instead of the iPhone, gamers would pony up $20 for it without blinking an eye--the good times just keep rolling for a good six to ten hours, depending on how many of the challenges you feel like completing, and you'll have a smile on your face the entire time. Rolando may be half a year late, but it was worth the wait to see the iPhone get its triple-A original launch title. Now Apple has some real ammunition for the portable console wars, and iPhone gamers have their latest Must Have.
I love Rolando the same way I was enamored with Donkey Kong and Super Mario Bros. as a kid. Rolandoland is a fascinating new world. The short levels seem to be custom made for mobile gaming where you might only have 10 or 15 minutes to play. Yet, it’s easy to lose hours at a time.
Rolando is a sweet surprise, dishing out what is unquestionably the best game yet on iPhone. It achieves a hardstruck balance between ease of use and challenging gameplay, not to mention embarking on a range of creative ideas that rise to the occasion. The only criticism to be made is about the wait for the second serving.
Had Rolando come out a little earlier, it would have been a shoo-in for the iPhone game of the year. But now it's easily at the front of the queue for 2009. This is simply the best game you can buy for the iPhone -- and even at $10, it represents a tremendous value. There are hours of gaming here. On your first time through, you will unable to stop grinning at each new surprise the game offers around every corner. And then you'll make another lap to beat your previous records. ngmoco and Hand Circus have land down an incredible challenge to all iPhone developers with this fun, fresh game that deserves every single download it gets. A must-have.
Still, it's clear after just a few minutes playing around with Rolando, that Ngmoco has clearly thought through this game and how to make the most out of the iPhone's unique features. Even at a premium price, Rolando is a must-have game and a stellar example of what you can do with the iPhone platform if you just put your mind to it.
If you like platform games, then Rolando is an easy recommendation. It’s engrossing, large, well made, and just plain fun. While the price of $9.99 is a little higher than most games released to the App Store these days, it’s a very large game that obviously has seen lots of attention and fine tuning.
It’s finally here and it delivers on it’s promise. It’s top tier at $9.99, but it’s worth it. Rolando is a great game and shouldn’t be missed.
For the most part, though, Rolando demonstrates a powerful command of the iPhone's strengths and weaknesses. Apple was always confident that iPhone games would reach a level of quality comparable to the best of DS and PSP, despite the absence of an established first-party studio to set the pace, and this is the strongest evidence yet that Steve Jobs and friends were right. Rolando is derivative, but no less essential for this, and the attention to technical detail is often exemplary.
Rolando est-il le meilleur jeu sur iPhone ? Difficile à dire… Mais c'est néanmoins une réussite incontestable !
So it looks pretty, has wonderfully charming music, is full of challenge and comes out at a reasonable £3.49. All it needs is a few controls tweaking and this would be one of the best games on the iPhone.
Aside from those small issues, this is without question one of the iPhone's best apps. Sure, it looks and plays similar to LocoRoco, but this is one of the few copycat games that almost surpasses the one that it emulates. The adorable music, engaging puzzles and exquisite tilt controls will keep Rolando in your head for weeks. Kudos to ngmoco for publishing such an amazing game. We hope that a sequel is on the way.
Witzige Helden in Kugelform kann eben doch nicht jeder! Viel wichtiger ist aber: Auch dem eigentlichen Spiel fehlt es an spritzigen Ideen. Es gibt sie zwar - z.B. das Drehen des kompletten Bildschirms in Bonuslevels oder das manuelle Zeichnen und Ausradieren von Brücken - echte Aha-Effekte sind aber selten. Dem putzigen Dizzy Bee gelingt das besser! Und selbst wenn das Tatschen auf dem MP3-Player-Schrägstrich-Telefon keine präzise Auswahl zulässt: Dass Rolando ausgerechnet diesem Gerät eine unglückliche Steuerung abringt ist ein Problem. Simon Oliver wollte das inhaltliche und spielerische Ideenfeuerwerk "LocoRoco" für die boomende iGeneration umzusetzen. Übrig blieben ein paar nette Einfälle, ein hübscher Zeichenstil, einige knackige Knobeleien und eine Vielzahl verschiedener Levels. Für zwischendurch ist das nett - Rolando beweist immerhin, dass das Konzept auf der iPlattform funktionieren kann. Auf Dauer fehlt seiner "Umsetzung" allerdings die Souveränität der großen Kopfnüsse.