Domino Quake (J2ME)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.


Domino Quake has the player control the little dragon Gus O'Line in the Domino Quake championship tournament. With 60 puzzles set in 4 environments: Rapa Nui Island, India, Aztecs ruins and Egypt, the player needs to find a solution to make all the bricks in a scene topple. Borrowing elements from games such as The Incredible Machine, using springs, dynamite, springboards and cannons, the player only has a limited amount of moves during each puzzle.

To solve a puzzle, all bricks need to topple and the green one last. There are special bricks that introduce a lot of strategy, such as solid bricks, rolling bricks, bricks that are divided and go separate ways and delayed bricks. Each puzzle is time-limited but there are keys to add more time. Gus O'Line can pick up certain bricks and move them to another location, indicated by a blinking white square. To try the puzzle, the dragon breathes fire and makes the first brick topple. Puzzles become increasingly difficult, but there is an unlimited amount of tries. There is a key to toggle a dynamic camera to follow the action, a key to undo the last move, and a Help GUI to show the function of the different bricks.


Domino Quake J2ME First puzzle, with only 2 moves
Domino Quake J2ME Introducing dynamite to reach higher areas.
Domino Quake J2ME As you move on, puzzles become more complex.
Domino Quake J2ME Title screen

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Critic Reviews

Mobile Game Faqs Sep 04, 2006 81 out of 100 81
Midlet Review Oct 03, 2006 8 out of 10 80
Pocket Gamer UK Sep 29, 2006 7 out of 10 70


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Sciere (508317) added Domino Quake (J2ME) on Apr 30, 2007