Lumines Mobile Reviews (J2ME)
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Our Users Say
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Eurogamer.net (UK) (Jun 13, 2006)
Some caveats snuck in there, then, but hopefully nothing that'll put you off. And if by some chance the fence hasn't shattered beneath your anticipatory buttock-rumble, look at it this way: I've got every DS and PSP game imaginable, and I'm quite happy to sit here and play Lumines Mobile instead.
IGN (May 31, 2006)
For my money, Lumines remains one of the few reasons to own a PlayStation portable. The PSP launch title is a mesmerizing game that first looks like a disco-puzzler full of distracting lights, but after a few rounds, you settle into a rhythm -- a rhythm certainly helped by the smart background music that lends itself well to the flow of the game. When Gameloft first announced its intention to bring to mobile both Lumines and the Nintendo DS puzzler Meteos (both games are made by Q? Entertainment), I was equal parts excited and skeptical. I knew that Gameloft would have no problem bringing over the game mechanics -- they are a perfect fit for mobile -- but there's just no way around the fact that the audio would suffer. And the music is such a major part of the Lumines experience, after all.
Eurogamer.de (Dec 21, 2006)
Die einzelnen Levels passen nicht nur besser zum Fastfood-Gaming auf Mobiltelefonen, sondern sollen auch den Verlust des einmaligen Soundtracks wieder gut machen. Von den einmaligen Sound-Gebilden sind nämlich nur piepsende Störgeräusche übrig geblieben, die man am besten gleich beim Start wegdrückt. Die Spieler müssen selbst entscheiden, ob die neuen Gameplay-Elemente ausreichen, um diesen harten Einschnitt vergessen zu machen. Rein spielerisch ist Lumines Mobile sogar einen Tick besser als das Original.
Modojo (May 30, 2006)
This is without question one of the best puzzle games ever made, a magnificent mobile title that almost perfectly compliments the PSP version, the reason being that it has excellent audio and its addictive gameplay is perfectly intact. The fact that both of those features haven't been combined is a real shame, but given the technology that it elected to work with, both Gameloft and Mizuguchi have created a damn good game, one that's definitely worth your time.
Pocket Gamer UK (May 26, 2006)
There's plenty of content here, with all the features except for the multiplayer mode of the PSP included, so it'll keep you busy for a long time. But, at times, it will seem a little bit more like work than play.