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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (5 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
airgamer (Mar 05, 2007)
In den USA ist der Titel schon lange erhältlich, jetzt gibt es diese Spieleperle endlich auch bei uns! Denn hier wird gezeigt wie ein vorbildliches Hüpfspiel auszusehen hat: Umfangreiche Levels, zahlreiche Manöver und viele Waffen machen das Handyspiel zu einem Referenztitel. Dafür sorgen nicht zuletzt die witzige Story und die lustigen Dialoge, die dem Handygame viel Originalität verleihen!
IGN (Nov 11, 2005)
Ratchet & Clank Going Mobile opts for a traditional platformer, and it's the right decision, just like the turn-based battles in DOOM RPG were smart choices. Definitely download this one.
GameLemon (Jan 24, 2006)
Don't get me wrong, Ratchet and Clank: Going Mobile isn't a bad game. Indeed, it has a number of clear strengths that other cell phone games would even do well to borrow: great controls, attractive graphics, flexible level selection options, and a clear, intelligible story with a sense of humor. But all those good qualities pale in the face of the fact that the game is simply not very challenging. It can be fun from an explorative perspective for a little while, but once you've beaten it, there is very little reason to come back, even for casual play. The game tries to address this issue by enticing you to collect titanium bolts that are hidden throughout the levels, in order to unlock the ultimate weapon. But given that you can beat the game with the basic gun, it's hard to see a reason why you should even bother. Overall, the game is a fairly quick, mellow, and forgettable experience.
Pocket Gamer UK (Feb 01, 2006)
When you look back at how the franchise has jumped from platform to platform (PS2, PSP and now mobile), it's clear that Ratchet and Clank as game characters have the kind of longevity and purity of concept that only rivals like Mario can boast. That and the fact that if this 'small-scale' mobile game version is any evidence, the core dynamic at the centre of the franchise is as comparably solid as the majority of the Nintendo plumber's outings. And you can't get praise much higher than that.
GameSpot (Mar 10, 2006)
All in all, Ratchet & Clank: Goin' Mobile has some pretty sharp gameplay in it, but it's short and repetitive. If you're in the hunt for an action game with some pretty good shooting, Goin' Mobile fits the bill, but it won't last long.