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The land of Metavira needs your help! Contract additional mercenaries as you explore, capture, and hold new territory so the natives can harvest the valuable trees from which a revolutionary medicine can be extracted. The more trees you hold, the more money you make. The more money you have, the more you can do, such as hire native guards, hire more mercs, in order to take the offense and clear the sector of enemies. You will also need to retrieve certain objects from behind enemy lines, rescue captured personnel, capture equipment, and more. Hire a good mechanic in order to get your equipment and guns repaired, and to "enhance" them with various add-ons. Travel through lush jungles, treacherous rivers (with venomous snakes!), and more as you seek to free Metavira. Eventually, you'll meet up with the bad guys' leader in his compound for the final showdown...

Jagged Alliance is a turn-based tactical combat game with a mixture of strategy, reminiscent of X-Com games. On the "strategic view", you get to see the various sectors of Metavira. You start with just one sector, with a few trees for your income. You need to hold more sectors in order to increase the number of trees you hold, which will increase your income. You can hire/fire mercs.

Each merc can move or shoot or perform any of the other actions as long as they sitll have action points. Each of the mercenaries have personality. Some work well with others, others won't. You'll need shooters (both long and short guns), explosive experts (to set/disarm bombs/traps), mechanics/gunsmiths (fix/modify your equipment), doctors/nurses (to heal wounded mercs). Each merc has a different price, so you'll need to balance what you can afford vs. what you need. Manage the equipment as well.

If you move into an enemy-held sector, the game moves to combat mode, where you get an over-head slightly-isometric turn-based tactical combat that's based on "action points", which limits the amount of action each merc can perform. You can do this, or that, but not both. The action continues until the sector is no longer contested (either one side got wiped out, or retreated to another sector, or both).

After the sector is clear, you can call in native guards to "hold" the sector (you need to pay for them as well) as well as hire more natives to process the "new" trees. You will also need to get the mercs to the homebase if any one was wounded, and let the doctor/nurse treat them. Idle mercs at the base can train to improve their ratings. Some scripted events and some random events will keep you busy such as poisoned water, a virus that attacks the trees, kidnapped daughter of chief, and others.

So to summarize, you need to manage the mercs (and their salary), their equipment (who gets what), arrange for backup (mercs at base) and medical treatment (doctor/nurse) while taking into account their personalities and strengths. You also need to manage the strategic aspects as you need to "conquer" each sector and then send enough guards to hold the sector after you retrieve the mercs. You manage the money as you need to balance the expenditures (mercs, equipment, guards, natives, etc.) against the income (the trees). You also get to manage the tactical aspects of the battle as you decide each move and shot. A full complement of mercenary supplies (from revolvers to M-16s, plus bombs, grenades, mines, flak jackets, helmets, and more) are available.


Jagged Alliance DOS As your soldier of fortune has some action points left, he can interrupt the enemies' turn.
Jagged Alliance DOS Explore your HQ site!!!
Jagged Alliance DOS Picking a lock.
Jagged Alliance DOS After each mission, the soldiers' talents improve.

Promo Images

Jagged Alliance Screenshot
Jagged Alliance Screenshot
Jagged Alliance Screenshot
Jagged Alliance Magazine Advertisement

Alternate Titles

  • "铁血联盟" -- Simplified Chinese spelling
  • "Jagged Alliance: Kampf um Metavira" -- German title

Part of the Following Groups

User Reviews

The most unjustly underappreciated game of all time. DOS Afterburner (496)
I didn't like it as much as most people... DOS John Lucas (13)
A Verbally Gifted X-COM DOS Narf! (138)
Holiday Island? Not at all. DOS Isdaron (729)
Playing JA1 in 2001? DOS Daniel Martin (17)

Critic Reviews

MikroBitti DOS Jun, 1995 94 out of 100 94
PC Games (Germany) DOS Jun, 1995 90 out of 100 90
Joystick (French) DOS Jun, 1995 90 out of 100 90
PC Gamer DOS Jul, 1995 89 out of 100 89
Score DOS Apr, 1995 88 out of 100 88
Play Time DOS Jun, 1995 88 out of 100 88
Pelit DOS May, 1995 87 out of 100 87
PC Player (Germany) DOS May, 1995 76 out of 100 76
GameSpot Nintendo DSi Jun 09, 2009 4.5 out of 10 45
Nintendo Life Nintendo DSi Jul 26, 2011 3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars3 Stars 30


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German version

For the German version, the Association of International Mercenaries A.I.M. was renamed to I.V.S., short for "Internationale Vereinigung der Söldner". The game's sequels, however, stuck with the A.I.M. notation.

Speech pack

According to a sale offer placed in the manual, Sir-tech planned to release a speech pack as a floppy version add-on back in 1994, although the official website doesn't contain such a product.


  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #114 in the “150 Best Games of All Time” list
  • GameStar (Germany)
    • Issue 12/1999 - #52 in the "100 Most Important PC Games of the Nineties" ranking
  • Power Play
    • Issue 02/1996 – Best Game in 1995

Contributed to by Picard (44249), HelloMrKearns (15258) and Tony Van (2855)