Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

antstream tournament

User Reviews

The Worst Game In Life. Guy Chapman (2001) 0 Stars0 Stars0 Stars0 Stars0 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 1.7
Graphics The visual quality of the game 1.3
Personal Slant A personal rating of the game, regardless of other attributes 1.5
Sound / Music The quality of the sound effects and/or music composition 1.1
Overall User Score (17 votes) 1.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
84
SuperGamePower (Jun, 1995)
Club Drive é o primeiro jogo para o Jaguar com resolução de 640 x 480 linhas na tela. O cart, que seque a linha do clássico Virtua Racing, garante boa jogabilidade, com opções para um ou dois jogadores. São dois tipos de jogo: pode-se colher itens ou atingir os "checkpoints" no menor tempo possível. Os gráficos não são o ponto forte do cart, perdendo para Virtua Racing para 32X. O modo para dois jogadores oferece maior diversão. São 4 "mundos" diferentes a serem escolhidos: São Francisco, Oeste Selvagem, Futuro e Big House. No último deles, como acontece em Micro Machines para Mega e SNes, seu carro transformase numa miniatura e atravessa uma casa abarrotada de bichos e obstáculos.
72
You've got to feel sorry for Atari at the moment. This month two polygon racers have hit the 64-bit console, and whilst they both look spectacular in still screenshots, they're marred by jerky update and vacuous gameplay. Club Drive isn't as bad as it could have been, but I was really expecting a lot more than this. Skip this one and keep saving for Alien Versus Predator or the forthcoming Iron Soldier (which is previewed on page 23).
68
Freak (Mar, 1995)
קחו אותו לסיבוב מבחן - לא יותר מזה
66
GameFan Magazine (Dec, 1994)
This is rebellion, the creators of AVP? What?? Muddy control, absurd AI and incredibly frustrating play add up to an extremely flat race that the supposedly inferior Virtua Deluxe circles around.
60
GamePro (US) (Feb, 1995)
It's nice to see a driving sim that brings some fresh ideas to the genre. However, unfulfilled potential and repetitive racing keep this one from taking the trophy.
60
ST-Computer (Feb, 1995)
Die Programmierer von "Club Drive" bewegen sich mit ihrem neuesten Jaguar-Titel ein wenig in die Richtung eines Virtual-Reality- Experimentes. Mit dem Einlegen des Spieles in den Cartridge-Schacht wird der Spieler quasi ins 21. Jahrhundert versetzt: Wir befinden uns im Jahre 2098.
45
Oldies Rising (Feb 07, 2013)
Finalement, Club Drive n'est pas réellement un jeu et serait plutôt à qualifier de Démo inachevée, avec ses graphismes dépassés, sa jouabilité moyenne, et ses maps bâclées occasionnant de nombreuses chutes dans le vide. Doté d'un certain potentiel qui aurait gagné à être mieux exploité, il pâtit de défauts assez rédhibitoires qui le réserveront aux joueurs désireux de découvrir une curiosité qui aurait pu être un grand jeu si elle était sortie un an plus tôt...
39
MAN!AC (1994)
Trotz abwechslungsreicher Kurse und Spielmodi kommt nur wenig Spaß auf: Die Steuerung ist sehr gewöhnungsbedürftig und bei der Musik ergreift selbst ein Schwerhöriger die Flucht.
35
Video Games (Dec, 1994)
Club Drive ist keines der üblichen 3D-Rennspiele, bei denen nur schnelle Reaktion gefragt ist. Ihr müßt vielmehr zuerst die sensible Steuerung in den Griff bekommen, bevor sich eine Nuance an Spielspaß einstellt. Vor etwa einen halben Jahr drang von Club Drive fast gar nichts an die Öffentlichkeit und das mit gutem Grund: Die ein fallslose Polygon-Grafik, inklusive dem mißratenen Gameplay, stellt bestimmt kein Aushängeschild für ein “64“-Bit-System dar. Die zahlreichen anwählbaren Fahrerperspektiven sind zwar kurzzeitig ganz amüsant, helfen aber insgesamt nicht, das Spiel über die untere Mittelklasse zu heben. Ich hoffe, Atari verschont uns mit zukünftigen Spielen dieser Art.
35
Game Players (Jan, 1995)
The fact that you've got a good-sized city to drive through is mildly impressive, but the trouble is that the polygons are so large and poorly shaded, that it's impossible to tell how close you are to anything or where the hell you are half the time. The two-player split scree mode only emphasizes the visual problem. Hard Drivin' for the Genesis can be picked up for about half what you'd pay for Club Drive and you'd enjoy it a whole lot more. Get the picture?
30
The graphics are chunky and the control is unbearable. The car's engine sounds like it was digitized from a fruit fly! Being forced to watch non-stop episodes of The Love Boat for a week straight is preferable to playing Club Drive for one hour.
20
Play Time (Feb, 1995)
Dieser peinliche Hard Drivin‘-Verschnitt glänzt mit einer farblosen und detailarmen Grafik, der Sound pendelt sich ebenfalls auf der untersten Niveau-Schiene ein. Ab auf den Schrottplatz!
20
Mega Fun (Dec, 1994)
So nett wie die Spielidee auch klingen mag, so unausgegoren ist denn aber auch, zumindest im Rennspiel-Teil, die Steuerung (Hard Drivin‘-like), darüber können auch die Virtua-Perspektiven nicht hinwegtäuschen. Das Sammel-Alle-Kristalle-Ein-Spielchen wirkt zunächst noch halbwegs originell, aber auch hier ist die Luft bald raus, zu unspektakulär und unausgereift gibt sich einfach das Leveldesign; für den US-Markt wegen der bekannten Szenarien vielleicht noch halbwegs geeignet, der Rest der Welt kann auf diesen schwachen Hard Drivin‘-Aufguß jedoch getrost verzichten.
20
Just Games Retro (Sep 23, 2007)
I could go on, but let's be honest, very few people are actually going to play Club Drive anyway. It requires a Jaguar console, which only a handful of modern gamers are going to purchase, and its clearly been defined well before this review as a title not worth getting. The snippier of reviewers (those that like to make you believe games like this are entirely without merit) are missing out on some of the worthy aspects, like the creative levels and the rewind feature. Unfortunately, their final scores are still correct. There's no longevity to this game; there wasn't even when it was released. If you still enjoy playing it, then it's for other reasons (like nostalgia) that can't be attributed to the code on the cart. And I can pretty much guarantee that the average, modern gamer won't turn this cart on more than five times in their lives. There's just not enough to do.
20
Atari HQ (2002)
If only Club Drive allowed you the option of leaving the cart itself in the junkyard when you get there...
18
neXGam (2002)
Alleine würde mich aber keine Macht der Welt dazu bringen das Spiel noch mal anzufassen. Zumal es für Solo-Spieler nicht mal vernünftige Spielmodi bietet. Das vielleicht schlechteste Jaguar Spiel ever.
0
The Video Game Critic (Apr 07, 2001)
The one-player racing offers NO computerized opponents. Can you believe it? Who are you supposed to race? I prefer to call this mode "driving around". The "collect the dots" mode is pure crap. So how's the two-player split screen mode? FORGET IT! The horrendous framerate and poor control are torture to endure. And speaking of torture, I should also mention something about the "music". Where did they get that god-awful, vomit-inducing noise? From a circus? You can select several tunes, and each one is just as bad as the next.


antstream tournament