DescriptionThe sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.
Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks.
On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.
- "זול 2" -- Hebrew spelling
- "ズール2" -- Japanese spelling
Part of the Following Groups
- Advertising / Product tie-ins / Advergames
- Games with code-wheel copy protection
- Protagonist: Extraterrestrial / Alien
- Theme: Ninjas
- Zool series
There are no reviews for the Jaguar release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|The Video Game Critic||Apr 07, 2001||A-||91|
|GamePro (US)||Feb, 1995||4.5 out of 5||90|
|GameFan Magazine||Jan, 1995||81 out of 100||81|
|Game Zero||Mar, 1995||73 out of 100||73|
|Video Games||Jan, 1995||71 out of 100||71|
|neXGam||2005||7 out of 10||70|
|Electronic Gaming Monthly (EGM)||Feb, 1995||33 out of 50||66|
|Play Time||Feb, 1995||65 out of 100||65|
|Mega Fun||Jan, 1995||65 out of 100||65|
|Video Games & Computer Entertainment||Mar, 1995||6 out of 10||60|
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Amiga versionsAmiga version of Zool 2 was created for three different systems: Amiga with ECS chipset, Amiga with AGA chipset and Amiga CD32. All of them were slightly different:
- ECS version had 5 energy bars, bombs were activated by SPACE key, background graphics were only created with copper. There were also 5 in-game music tunes (world 2 and 6 had the same music) and there was a music tune during game loading. The game was distributed on NDOS floppy disks.
- AGA version had 4 energy bars, bombs were activated by B key and the player could turn on and off music and sounds during the gameplay. Background graphics contained additional bitmaps and copper effects. There were only 4 in-game music tunes (world 2,4 and 6 had the same music) and there was no music tune during game loading. The game was distributed on DOS floppy disks and the second disk contained Hard Drive installing script.
- CD32 version had 4 energy bars, background graphics contained additional bitmaps and copper effects. In total there were 10 tunes played from audio tracks of CD. The game had also animated introduction in CDXL format and one additional world (Paper Plains) to explore that contained three new levels.
- Amiga Joker
- Issue 02/1995 – #2 Best Dexterity Game in 1994 (Readers' Vote)