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Unlike the Apple II and Atari 8-bit versions, the Commodore 64 and TI-99/4A versions of Jawbreaker are not Pac-Man clones. Instead, you have a screen with five horizontal levels. There are dots, candies, if you will, on each level. You must eat all the candies to get a teeth brushing and advance to the next, harder, level. Also on each level are happy faces. They are happy to knock your teeth out, which they will do if you touch them. This will lose you a life. When all lives are lost, the game is over.

On occasion, a lollipop will appear in the center of the maze. This grants extra points. On the four corners are special dots that, when eaten, will change the color of the maze, allowing you to eat the happy faces for a short time. The maze color will change again, briefly, before returning to normal, as a warning. To move from level to level, there are moving openings on the levels. Be careful not to get trapped with a happy face with no way out.


Jawbreaker II Commodore 64 I ate a power dot and can eat the faces, if I can catch them.
Jawbreaker II Commodore 64 Game start
Jawbreaker II Commodore 64 Title screen and credits
Jawbreaker II Commodore 64 I ate a face (the eyes are leaving), there is a good view of the treat and the power dot's power is fading.

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Alternate Titles

  • "Jawbreaker" -- In-game title

User Reviews

Not bad, not bad... Commodore 64 Katakis | カタキス (40388)

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Contributed to by hoeksmas (12002) and LepricahnsGold (128490)