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Description

Joe & Mac: Caveman Ninja features the characters Joe and Mac as cavemen ninjas in a multi-level platform area where the player has to jump and club incoming enemies. They can also throw at them from distance using such weapons as boomerangs, bones, fire, flints, electricity and stone wheels. The objective of the game is to rescue a group of girls who were kidnapped by a rival tribe.

Screenshots

Joe & Mac: Caveman Ninja NES Stupid dino
Joe & Mac: Caveman Ninja Amiga Me and my big mouth!
Joe & Mac: Caveman Ninja NES We must be getting close to the end!
Joe & Mac: Caveman Ninja Zeebo Title screen.

Promo Images

Joe & Mac: Caveman Ninja Concept Art "Numerous mock screens and two playable sprite demos were recovered from Clive Townsend's microdrives."
Joe & Mac: Caveman Ninja Concept Art "Numerous mock screens and two playable sprite demos were recovered from Clive Townsend's microdrives."
Joe & Mac: Caveman Ninja Concept Art "Numerous mock screens and two playable sprite demos were recovered from Clive Townsend's microdrives."
Joe & Mac: Caveman Ninja Magazine Advertisement

Trailer


Alternate Titles

  • "ジョー&マック 戦え原始人" -- Japanese spelling
  • "忍者原人" -- Chinese spelling (traditional)
  • "Tatakae Genshijin: Joe & Mac" -- Japanese title
  • "Johnny Turbo's Arcade - Joe and Mac: Caveman Ninja" -- Nintendo Switch title
  • "Joe & Mac" -- US Console title
  • "Caveman Ninja" -- English Coin-op title

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User Reviews

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Critic Reviews

Play Time SNES Nov, 1992 80 out of 100 80
Sinclair User Arcade Apr, 1991 75 out of 100 75
ASM (Aktueller Software Markt) Game Boy Aug, 1993 9 out of 12 75
Electronic Gaming Monthly (EGM) Game Boy Nov, 1992 29 out of 40 72
Play Time DOS Jan, 1993 71 out of 100 71
GamePro (US) Genesis Mar, 1994 3.5 out of 5 70
Video Games Game Boy Jun, 1993 69 out of 100 69
Video Games NES Jun, 1992 53 out of 100 53
Amiga Games Amiga Mar, 1993 52 out of 100 52
HonestGamers NES Mar 05, 2016 2 Stars2 Stars2 Stars2 Stars2 Stars 40

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Trivia

Copy protection

The copy protection for this game (DOS) used the back of the box.

Japanese version

In the Japanese version the intro is not told in text form but as a sequence in which a girl is kidnapped.

SNES version

The Super NES port features an overworld map in order to choose the levels (unlike the arcade/Genesis versions all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). The final boss is also different and there is only one ending. In the Western version some bosses have additional green colour on them.

Information also contributed by Dan K
Contributed to by WildKard (13000), Kam1Kaz3NL77 (118275), chirinea (44806), Simon Wingate (36), Freeman (46595), Dan K (199), Katakis | カタキス (39830) and Derrick 'Knight' Steele (2424)