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Description

Joe & Mac: Caveman Ninja features the characters Joe and Mac as cavemen ninjas in a multi-level platform area where the player has to jump and club incoming enemies. They can also throw at them from distance using such weapons as boomerangs, bones, fire, flints, electricity and stone wheels. The objective of the game is to rescue a group of girls who were kidnapped by a rival tribe.

Screenshots

Joe & Mac: Caveman Ninja NES This boss is an upright walking Euoplocephalus.
Joe & Mac: Caveman Ninja SNES Probably shouldn't have killed that pterodactyl...
Joe & Mac: Caveman Ninja Amiga Options
Joe & Mac: Caveman Ninja NES Intro movie.

Promo Images

Joe & Mac: Caveman Ninja Screenshot
Joe & Mac: Caveman Ninja Concept Art "Numerous mock screens and two playable sprite demos were recovered from Clive Townsend's microdrives."
Joe & Mac: Caveman Ninja Screenshot
Joe & Mac: Caveman Ninja Concept Art "Numerous mock screens and two playable sprite demos were recovered from Clive Townsend's microdrives."

Trailer


Alternate Titles

  • "ジョー&マック 戦え原始人" -- Japanese spelling
  • "忍者原人" -- Chinese spelling (traditional)
  • "Tatakae Genshijin: Joe & Mac" -- Japanese title
  • "Johnny Turbo's Arcade - Joe and Mac: Caveman Ninja" -- Nintendo Switch title
  • "Joe & Mac" -- US Console title
  • "Caveman Ninja" -- English Coin-op title

Part of the Following Groups

User Reviews

There are no reviews for this game.


Critic Reviews

SEGA-Mag (Objectif-SEGA) Genesis Mar, 2011 8 out of 10 80
Play Time Game Boy Jul, 1993 75 out of 100 75
Electronic Gaming Monthly (EGM) Game Boy Nov, 1992 29 out of 40 72
Electronic Gaming Monthly (EGM) Genesis Jan, 1994 35 out of 50 70
Video Games SNES Feb, 1992 70 out of 100 70
PC Joker DOS Apr, 1993 66 out of 100 66
Nintendo Magazine System UK Game Boy Apr, 1993 65 out of 100 65
Power Play Arcade Mar, 1991 3 out of 5 60
Electronic Gaming Monthly (EGM) NES Sep, 1992 23 out of 40 58
Amiga Games Amiga Mar, 1993 52 out of 100 52

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Trivia

Copy protection

The copy protection for this game (DOS) used the back of the box.

Japanese version

In the Japanese version the intro is not told in text form but as a sequence in which a girl is kidnapped.

SNES version

The Super NES port features an overworld map in order to choose the levels (unlike the arcade/Genesis versions all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). The final boss is also different and there is only one ending. In the Western version some bosses have additional green colour on them.

Information also contributed by Dan K
Contributed to by Shoddyan (14285), Kam1Kaz3NL77 (195483), chirinea (45624), Simon Wingate (36), Freeman (53866), Dan K (200), Katakis | カタキス (41056) and Derrick 'Knight' Steele (2423)