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Mysterious disasters have begun the once thriving fantasy land. Natural disasters and diseases trouble the population. A group of villagers was sent to seek the assistance of the reclusive wizard Astrix - but it has never returned. A new group is sent, led by the young carpenter Bergon, who is accompanied by the wizard Praxix, the healer Esher, and the true protagonist of the game - a merchant named Tag.

Despite its "RPG-like" premise and the player's control of a party of four characters with unique powers, Journey: The Quest Begins is a puzzle-solving adventure game without role-playing elements. Unlike most Infocom games of the time, no typing is required in this game; the interface provides the player with a multiple choice of actions that the player selects in order to make the story progress. The game has plenty of text and detailed interaction possibilities. Using the abilities of the four controlled characters is often required to solve the puzzles.


Journey: The Quest Begins Amiga After each Journey you can review clues to puzzles you failed to complete.
Journey: The Quest Begins Macintosh Toward the mountains
Journey: The Quest Begins DOS Title screen (EGA)
Journey: The Quest Begins Apple II Title Screen

Promo Images

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Alternate Titles

  • "Journey" -- Media / in-game title

User Reviews

A winning, inventive approach to adventure games that was lost in the shuffle. DOS Clyde Dodge (3)

Critic Reviews

Zzap! Amiga Aug, 1989 90 out of 100 90
The Games Machine (UK) Amiga Jul, 1989 87 out of 100 87
Amiga Format Amiga Aug, 1989 82 out of 100 82
Power Play Amiga 1989 73 out of 100 73
ASM (Aktueller Software Markt) Amiga Oct, 1989 8.8 out of 12 73
SPAG DOS Apr 19, 1995 7.2 out of 10 72
All Game Guide DOS 1998 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Computer Gaming World (CGW) Macintosh Jun, 1989 Unscored Unscored


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Cancelled sequels

It was named Part I of the Golden Age Trilogy, but no others came out.


The game supported CGA, but only in "monochrome" mode, which was CGA's two-color 640x200 mode. This was necessary because the text-heavy nature of the game, coupled with the graphical interface, required a screen mode 640 pixels across to be usable.

Information also contributed by Trixter

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Contributed to by John Romero (1475), Terok Nor (29433) and Belboz (6583)