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Juice! is a single player side scrolling game with 6 levels of intensity, where Edison, the Kinetic Android (the player's avatar), competes against an array of obstructionist enemies to complete a working closed circuit board. 'Nohms' are electrical charges that quickly appear and begin bouncing around the grid. A single contact with one can cause Edison to melt into oblivion. As they disappear, they leave behind a single 'Capacitor' which quickly evolves into a nasty 'Killerwatt', which targets Edison as it begins zipping around the grid in its pursuit. Meanwhile Edison is looking for the benevolent 'Recharge', to continue his energizing power. Complications occur when 'Flash, the Lightning Dolt' begins disassembling all the good work Edison has accomplished. The player must try to complete the circuits and keep Edison ahead of his enemies.

  • Adding a square to the circuit.....................................10 points
  • Contact with Flash or Recharge................................300 points
  • Leading Killerwatt off the board.................................500 points
  • Completion of a bonus round in the allotted time.......2000 points

Units of time: quick progress adds points. Each level has an allotted amount of time units:
  • Level 1: 1500 units
  • Level 2: 1700 units
  • Level 3: 1900 units
  • Level 4: 2100 units
  • Level 5: 2300 units
  • Level 6: 2500 units.

When you complete a board and juice begins to flow, the time left over is converted to points and added to your total. There are 6 levels of difficulty, each one made up of 3 rounds and one bonus round.

You begin with 5 Edisons, and receive a bonus Edison at 10,000 points.


Juice! Atari 8-bit I used the teleporter
Juice! Atari 8-bit Starting level 2
Juice! Atari 8-bit Title screen
Juice! Commodore 64 Level 1, Round 1

Promo Images

Juice! Other Cover (for C64).
Juice! Screenshot For C64.

Alternate Titles

  • "Pipeline" -- Working title

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User Reviews

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Critic Reviews

TeleMatch Commodore 64 Nov, 1983 1 out of 6 100
Happy Computer Atari 8-bit May, 1984 Unscored Unscored
Happy Computer Commodore 64 Mar, 1985 Unscored Unscored


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Contributed to by Marker (557) and LepricahnsGold (142494)
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