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In JumpStart 2nd Grade Math the player join Calaveras Jumping Frog (CJ) the Royal Fly Catcher and his pal Edison the firefly. They need to free a medieval castle which has been taken over by the evil Duke Ratso and his henchmen. Ratso has trapped the King, Queen, Cook, Jester, and Squire inside the castle's magic mirrors. To free them, they have to find all of the ingredients needed to break the spell of the magic mirrors. This educational game includes thirteen different activities, such as Catapult Addition, Subtraction Jousting, Stained Glass Geometry and more. It builds children's skills in addition, subtraction, multiplication, fractions, money, geometry and telling time. The game is marketed towards children aged six to eight.


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Alternate Titles

  • "Jumpstart: Math for Second Graders" -- 2000 re-release title
  • "Jump Ahead Maths Year 2" -- UK title

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Contributed to by Holly Guerrio (1211)
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