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atari yars
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A game based on the hit movie Jurassic Park.

The game starts just after the T-Rex pushes the visitor's van into it's pit. You play the role of Dr. Alan Grant, so you have to find Tim and Lex, take them to the Visitor's center and get everybody out of the island. But this time it won't be half as easy as it was on the movie.

The game is split in two missions, played in two different ways. The first mission is to take Tim and Lex back to their grandfather and is (almost exclusively) played from a top-down perspective. The second mission involves getting the power back on line and returning alive, so everybody can leave the island and is played like a FPS (First Person Shooter).


Jurassic Park DOS Night vision goggles always play an important role in Jurassic Park, whether it's about novels, movies or video games.
Jurassic Park Amiga Got a machine gun
Jurassic Park Amiga These nasty little buggers are on the loose
Jurassic Park DOS Loading screen

Promo Images

Jurassic Park Magazine Advertisement

Alternate Titles

  • "פארק היורה" -- Hebrew spelling
  • "JP" -- Official abbreviation

Part of the Following Groups

User Reviews

A unique hybrid classic that unfortunately vanished into oblivion. DOS Roger Wilco (1183)
A great all round game that mixes the thought provoking fun of an RPG with the great gameplay and fun of Doom. DOS Ciaran McNally (3)

Critic Reviews

Computer and Video Games (CVG) Amiga Nov, 1993 89 out of 100 89
Computer and Video Games (CVG) DOS Nov, 1993 89 out of 100 89
Amiga World Amiga Mar, 1994 B+ 83
Pelit DOS Jul, 1993 80 out of 100 80
PC Games (Germany) DOS Mar, 1994 79 out of 100 79
Amiga Computing Amiga Mar, 1994 72 out of 100 72
Amiga Format Amiga Apr, 1994 7 out of 10 70
Amiga Force Amiga Mar, 1994 69 out of 100 69
PC Joker DOS Nov, 1993 66 out of 100 66
PC Player (Germany) DOS Nov, 1993 61 out of 100 61


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Differences to the movie

Story elements were lengthened and beefed up by adding many elements from the original novel that did not appear in the film.


The level passwords (for replaying a level) were usually different (probably random) each time a new game was started. The player could see these on the screen briefly after the completion of a level.

Information also contributed by Vance
Contributed to by Casualty (751) and Katakis | カタキス (42793)