A sequel to the Shubibinman Turbografx action platformers developed exclusively for the SNES.
A new gang of cyborg-enhanced goons threatens peace in the city, so "Doc" decides to test his newest creations: Raita and Azuki, by sending them to destroy all the baddies and restore peace.
The game plays as an 2D action platformer as previous entries in the series, in which you proceed through each stage pummeling enemies and collecting power-ups to enhance your powers. Now for the first time each character has unique abilities and attacks, furthermore each character has a charging attack that can be used to energize your partner thus encouraging teamplay in the two-player cooperative mode.
Though originally developed for a cartridge release in 1994, Shubibinman Zero was cancelled after the game itself was finished. However, unlike most cancelled titles, it would eventually officially see the light of day; it was released as a downloadable title in 1997 through the Satellaview service in Japan, which was much like the Sega Channel service available in the United States. Twenty years later the game would finally receive a physical release thanks to the electronics manufacturer Columbus Circle, who had purchased the IP from the by then defunct Masaya company.