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Critic Reviews

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Commodore 64Commodore User (Feb, 1987)
Presumably Asimov's name on the package will help sell the game. However, having here proved that Rebel Planet wasn't a mere flash in the pan, Ufnowski's name alone on the adventure should be reason enough for buying it.
ZX SpectrumComputer Gamer (Jan, 1987)
It makes quite a change to have a science fiction adventure to review and certainly, from reading the accompanying blurb, the authors have no love for goblins, trolls and their ilk. Based on a story from Isaac Asimov's science fiction magazine, the plot is both well constructed and logical. If you're a love of both SF and good adventures, then Kayleth is for you.
Commodore 64ASM (Aktueller Software Markt) (Feb, 1987)
Mehr und mehr nimmt mich das Spiel gefangen - die Atmosphäre ist dicht und fesselnd, das Sprachverständnis des Programms überdurchschnittlich hoch. Hinzu kommt die gelungene Grafik - Blockgrafik zwar, aber sehr gut gemacht. Das i-Tüpfelchen ist die gelungene Animation (!) in zahlreichen Bildern, was das Adventure noch „lebendiger“ macht. Meine Meinung: Reinschauen lohnt sich allemal!
Commodore 64Zzap! (Feb, 1987)
Of an expensive and limited bunch of titles that have been foisted by various companies, from Interceptor to CRL, onto the British adventuring fraternity in the last few months, this game is one of the better releases. If you enjoyed, for example, Gremlins, then I'm sure you'll agree with me that Kayleth is a far better adventure -- even if it doesn't have the instantly marketable allure of a famous TV or film tie-in to back it up. But alongside something like HitchHikers or Borrowed Time it looks, frankly, primitive.
ZX SpectrumZX Spectrum Gamer (Apr, 2012)
The only problem really lies with me. After a few hours I just lost interest, as I do with most adventures. Perhaps I’m an action junkie and require progress to be swifter. I don’t like suddenly being killed. I don’t like inventory limits that have you worrying that you’re having to drop an item that you may need a few hours later into the game. But for those of you into this kind of thing, put it on your list of games to play. Even if you’re new to adventures, it’s not the worst place to start, as long as you can survive the first screen.
Commodore 64Tilt (May, 1987)
Le vocabulaire et les réponses de l'ordinateur sont assez clairs et précis. En revanche, la gestion du clavier est d'une lenteur déprimante et surtout... bien énervante. On aurait grandement apprécié quelques touches préprogrammées ! Dommage enfin que la difficulté de la mission ne soit essentiellement liée aux morts trop fréquentes. La stratégie en souffre beaucoup.