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Kentilla is a text adventure with graphics. It is a sequel to an earlier text adventure by Derek Brewster, Velnor's Lair.

At the end of the previous game, Velnor was vanquished and his soul was hurled through the void into the flames of the Abyss. In the spilt second that the corridor was opened Grako returned from the Abyss and now controls the source of Velnor's power, the Moonstone of Aigrath. The object of the game is to defeat Grako and to return him to the flames of the Abyss. In this the player is aided by the mystical sword Kentilla and companions such as Elva, who can carry things as well as perform tasks and fight.

The game's text parser, in addition to accepting the normal commands of 'Go North' and 'Get item' allows the player to issue commands to others such as 'Say To Elva "Get Moss"'.

The game also plays music while the game is in progress.


Kentilla Commodore 64 Not all scenes show a picture.
Kentilla ZX Spectrum Accurate typing is essential when attacked by multiple enemies
Kentilla ZX Spectrum It's during times of combat, which happen very quickly in this game, that the adventuring philosophy of experimenting until you find the correct command syntax becomes very wearing....
Kentilla Commodore 64 A couple of screens on and I had a near  encounter with a rattling quarg

Promo Images

There are no promo images for this game

Alternate Titles

  • "Kentila" -- Title screen title (early version)

User Reviews

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Critic Reviews

Crash! ZX Spectrum Nov, 1984 10 out of 10 100
Zzap! Commodore 64 Jun, 1986 90 out of 100 90
Home Computing Weekly ZX Spectrum Nov 06, 1984 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Tilt Commodore 64 Dec, 1986 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
Sinclair User ZX Spectrum Dec, 1984 6 out of 10 60
Popular Computing Weekly ZX Spectrum Oct 18, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Tilt Amstrad CPC Jun, 1987 9 out of 20 45
Amtix! Amstrad CPC Feb, 1987 41 out of 100 41


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Reissue issues

The Spectrum re-release of the game was unfinishable due to two bugs, despite the fact that the original release worked correctly. Firstly, the game wrongly tells the player that they can't take the silver dagger when they see it, and secondly Eva wrongly refuses to perform a crucial action. Both can be fixed by hacking into the BASIC code, page 84 of issue 22 of Your Sinclair magazine explains how.
Contributed to by piltdown_man (205381) and Terok Nor (31919)