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In this turn-based strategy game, based on the role-playing game Rune Quest, you take control of a clan of Orlanthi (somewhat resembling iron age Scandinavians) in the magical world of Glorantha. Yours and many other clans have recently migrated to Dragon Pass, a rich and fertile yet vastly unexplored valley. You try to survive and thrive in this environment however you can, your basic means being crops, livestock, hunting, trade, war and exploration. You can raid or fight the other Orlanthi clans, trade and ally with them and explore the wilderness around you. As resources you have the land you live on, goods your craftsmen create, rare commodities that can be found via exploration as well as horses, cattle, sheep and pigs. Your clan consists of trained warriors, artisans and farmers.

The game is split into five seasons each generally allowing the player two actions, but also restricting them: Exploration during the dark season is not advisable and your clan will usually refuse to wage war during harvest time. Additionally you will be presented with many random events which will force you to make decisions. Every decision has its consequences and even the most trivial choice will have repercussions over time.

The clan is ruled by a Council of seven that advises the player on most decisions. The council is chosen from a group of potential candidates (basically your nobility); Picking your councilmen and -women according to their abilities and the gods they worship is crucial. Just as crucial is determining who to listen to in a given situation. A great warrior may not be a good advisor on trade and diplomacy, just as a healer may not be adept at matters of war. If a council member causes too much trouble you may have to remove or even outlaw him or her. There are other reasons for reorganizing the council, the most obvious one being the death of a member.

Goals of the game, other than mere survival and building a strong, rich clan, are relearning and reenacting all the myths of your gods (called performing a heroquest), forming a tribe from several clans and eventually uniting all tribes into a Kingdom under your leadership.

The game consists entirely of still images and selection screens, with a considerable amount of storytelling, requiring the player to read quite a bit. Player interaction is mostly limited to choosing by point and click.


King of Dragon Pass Windows Story introduction to tell you about your clan's history
King of Dragon Pass Windows Perform mighty magical rituals.
King of Dragon Pass Windows Title Screen
King of Dragon Pass Windows Before starting a game, you answer various questions to help determine what your clan starts out like

Promo Images

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Part of the Following Group

User Reviews

Simply Beautiful Windows Indra was here (20867)
Perfect combination of strategy and RPG. Windows Technocrat (201)
Too complex for new players Windows JudgeDeadd (27112)

Critic Reviews

macHOME Macintosh 1999 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
AppleLinks.Com Macintosh Jan 14, 2000 4 Stars4 Stars4 Stars4 Stars4 Stars 80
All Game Guide Windows 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80 Windows Jun 24, 2013 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Strategy Gaming Online Windows Dec 21, 1999 7.7 out of 10 77
GameSpy Windows Mar 21, 2000 75 out of 100 75
Game Over Online Windows Jan 18, 2000 68 out of 100 68
Computer Gaming World (CGW) Windows Mar, 2000 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
PC Player (Germany) Windows Apr, 2000 39 out of 100 39
Gamezilla Windows Mar 31, 2000 30 out of 100 30


Topic # Posts Last Post
RIP Greg Stafford 1 Pseudo_Intellectual (63663)
Oct 13, 2018
Now how do we sort this out? 3 Rola (8277)
Aug 04, 2015
Sequel was announced 6 Indra was here (20867)
Mar 28, 2015
KoDP Variants 15 Alex Z (1949)
Jul 16, 2014
Exploration 7 SharkD (440)
Jan 22, 2009



  • Independent Games Festival
    • March 21, 2000 - Best Visual Art

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Contributed to by Heikki Sairanen (115) and Kabushi (257496)