DescriptionA text-mode action/puzzle game. You have to get to the exit on each level, which is made more difficult by obstacles such as trees (which can be destroyed) and monsters. Various puzzles (in the form of one-off objects) are also used.
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Part of the Following Group
|It’s Gauntlet in ASCII form, with only one protagonist||Katakis | カタキス (41060)|
|Classic gameplay that is hard to match.||Derrick 'Knight' Steele (2423)|
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Covermount releaseThis game was included in issue 20 (June, 1988) of Softdisk Publishing's Big Blue Disk magazine.
ReferencesThe name "Kroz" didn't come out of a hat - it was Zork spelled backwards, probably as an ode to Infocom's game
ReleaseScott Miller didn't create the try-before-you-buy concept of shareware, but he was the first one to make it profitable. In 1987, Miller realized that selling an entire game online would not make money, so he put his marketing education into action and split his 75-level Kroz game into three episodes, releasing the first episode, Kingdom of Kroz, as shareware. It served as a self-perpetuating advertisement for the remaining two episodes. He was soon bringing in more income from his game sales than from his day job - as much as $500 a day and $2000 per week.
Source codeYou could buy the source code of this game for $190. It's programmed in Turbo Pascal 3.0.
Information also contributed by Demian Katz, Frenkel and Maw
Related Web Sites
- Apogee FAQ (The official Apogee FAQ, which lists information on all the Kroz games.)