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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (9 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
games xtreme (Nov 15, 2004)
Phantagram have made an ambitious step forwards in a genre replete with Warcraft 3 clones, taking their original game and remaking it with a gorgeous 3d engine and RTS/RPG/3rd person battle combination. It may not be everyones cup of tea, but for a fan of the fantasy genre like me – KUF2 is a solid contender and deserves a place on any armchair generals Xbox shelf.
92 (Oct 31, 2004)
A splendid October surprise, KUF has all the trappings of a typical war-time strategy game, complete with a cheesy “save the world” storyline, terrible voice acting, and dull cut-scenes, but still manages to deliver enthralling gameplay and tremendous re-play value.
Next Level Gaming (Oct 15, 2004)
Kingdom Under Fire: The Crusaders is finally here for the Xbox system. The story that unfolds is about the struggle between good and evil. You all know, your typical Medieval storyline. Kingdom Under Fire: The Crusaders takes place 50 years after the Second Great War of Heroes. The Ancient Heart, the legendary artifact that caused the Great War, was long gone. Legends of the Ancient Heart circulated throughout the land after the Great War, but the slow passage of time caused many to forget the devastation once brought by the artifact. The memories of the dreadful powers hidden within the Ancient Heart, once responsible for deaths of thousands, were beginning to fade.
Worth Playing (Nov 07, 2004)
Console RTS games aren't exactly a hot commodity. Although titles such as StarCraft and Command and Conquer thrive in the PC market, control issues keep console RTS games from attracting a mainstream following. After all, a video game controller isn't conducive to directing the actions of dozens of units when compared to a keyboard and mouse. Korean developer Phantagram took on the challenge of a console RTS in the form of Kingdom Under Fire: The Crusaders, the follow-up to the mediocre PC title Kingdom Under Fire: A War of Heroes. Although the previous KUF was a disappointment, the sequel reveals itself as a perfect mix of role-playing, real-time strategic planning, and frenetic hack-n'-slash action.
85 (Oct 23, 2004)
Anfänglich noch ein wenig skeptisch, ob die Mischung aus Action und dem auf Konsole bislang nur selten gut gelösten Element Echtzeit-Strategie aufgehen kann, haben mich die Kreuzzügler schnell eines Besseren belehrt. In den ersten Missionen jeder Kampagne steht die gut in Szene gesetzte Action mit ihren imposanten Massenschlachten zwar im Mittelpunkt, doch sobald man erst einmal mit mehreren Truppen unterwegs ist, gewinnt der strategische Teil an Bedeutung. Und dank verschiedener Vor- und Nachteile wie z.B. im Rücken stehende Sonne, entzündbare Wälder oder Geländehöhe entstehen schnell taktische Reize. Zusammen mit der gelungenen Charakter- und Truppenentwicklung sowie der Spezialfähigkeiten kann sich Kingdom under Fire als etwas wirklich Einzigartiges präsentieren. Kleinere Mankos wie sporadische Ruckler bei extrem großen Schlachten oder die halbgaren Bodentexturen nimmt man angesichts der sauberen Animationen und schönen Effekte in Kauf.
Gamezine (Sep 17, 2004)
Kingdom Under Fire n’est donc pas qu’un simple jeu de stratégie. Les développeurs ont réussi à faire cohabiter deux styles dans un même jeu : l’action et la stratégie. Graphiquement, le jeu est très impressionnant, malgré quelques paysages au goût d’inachevé. Mais KUF est surtout très immersif, et l’action n’est pas confuse pour un sou malgré le nombre de soldats. La caméra suit parfaitement le joueur dans ses actions. Malgré une interface simplifiée pour la Xbox, le jeu ne s’adresse pas aux joueurs occasionnels et s’avère être assez complexe. Les fans de stratégie ne vont pas en revenir, en revanche le joueur lambda laissera rapidement tomber. Voici donc un jeu élitiste qui demande de la patience pour être apprécié.
Extreme Gamer (Oct 28, 2004)
Kingdom Under Fire is Microsoft's hidden gem, and Phantagrams masterpiece. If you are at all interested in this game pick it up, it will be worth the purchase. Kingdom Under Fire is grand, fun and challenging. Kingdom Under Fire is the Microsoft Xbox sleeper hit of 2004, don't miss out.
GameZone (Oct 20, 2004)
The RTS genre hasn’t quite gotten the play it deserves on consoles. While the genre has been tearing it up on PCs for many years, Real Time Strategy games have been few and far between on home systems. Developer Phantagram is looking to change this with their new action-RTS game, Kingdom Under Fire: The Crusaders. The game provides a medieval storyline with some fantasy elements interjected, with warring tribes like Orcs, Humans and Dark Elves facing off against each other. The gameplay is a mix of strategy, hack and slash action and some RPG elements. However, some of the sections are more successful than others, and the action elements kind of fall into button-mashing hack and slash. However, the strategy elements are deep and complex and ultimately carry the game, making it a very solid entry to the lonely console RTS genre.
GameSpot (Oct 15, 2004)
Once you climb The Crusaders' steep learning curve and experience the wild frenzy of its massive battles, all the game's complexity pays off in spades. Kingdom Under Fire: The Crusaders is the new sequel to 2001's lackluster real-time strategy game Kingdom Under Fire: A War of Heroes, which was released exclusively on the PC. This follow-up, developed by Korean series creator Phantagram, has jumped platforms--from the PC to the Xbox--and has changed genres from a by-the-numbers, overhead RTS to a tantalizing mix of strategy and action the likes of which has rarely been accomplished with such grandiosity. There's so much packed into this game that it's almost too complicated for its own good--almost. But once you climb The Crusaders' steep learning curve and experience the wild frenzy of its massive battles, you'll find all that complexity pays off in spades.
IGN (Oct 11, 2004)
Korean developer Phantagram has been working on Kingdom Under Fire: The Crusaders for several years. Sequel to the somewhat successful PC franchise, the Xbox version focuses more on action while maintaining plenty of RTS elements, making for a more complex and engrossing version of Dynasty Warriors. If button-mashing melee combat amongst massive troops and military strategy appeals to you, then you will definitely want to give KUF a look. While it fails to execute properly on some fronts, the core idea is solid, making Kingdom Under Fire a one-of-a-kind experience on Xbox.
Legendra (Mar 11, 2005)
Avec sa réalisation globale, son scénario, son ambiance et sa durée de vie (40 heures environ pour finir les quatre scénarios) et son mode Live (pour ceux qui peuvent), KUF se trouve en tête de peloton des jeux XBox. Et ce ne sont pas ces quelques défauts qui me contrediront tant l’expérience est jouissive. Jouez à Kingdom Under Fire ! Vivement une suite, vite!
X-Power (Dec 04, 2004)
Als je niet terugdeinst van Game Over schermen, eens iets anders wilt dan de traditionele First Person Shooter of platformer dan is The Crusaders zeker en vast de game voor jou. Twijfel je nog steeds dan is het ongetwijfeld de moeite om de game eens gaan te huren en aan den lijve te ondervinden of deze game bij jou repertoire past of niet. Voor mij is deze game alleszins één van de leukste verrassingen van 2004, en een vervolg op de next-gen consoles zou ik alvast met open armen verwelkomen!
Online play is a blast, and the character models show some good detail, but I wish that this game had a little more budget behind it, as it could have increased the production values (helping the story and ambience) and pushed this game over the top.
80 (Oct 26, 2004)
Le petit mélange stratégie, rôle mais surtout action que nous offre Kingdom Under Fire : The Crusaders est bien sympathique. Le jeu est bien réalisé et sa durée de vie est excellente grâce aux quatre campagnes et au mode Xbox Live qui le composent. Bref, c'est quasiment du tout bon hormis les quelques petites lacunes au niveau des doublages et de la distance d'affichage. Mais bon, vous pouvez investir les yeux fermés, il y a fort à parier que vous ne le regretterez pas.
Yahoo! Games (Sep 20, 2004)
At first glance, it's easy to write off Kingdom Under Fire: Crusaders as a clone of Koei's long-running Dynasty Warriors series. Hack-and-slash combat? Check. Hundreds of units on screen at once? Check. Devastating special moves? Yeah, yeah. You get the idea. But despite skin-deep similarities, there's a different beast at the heart of Crusaders.
When I started playing Kingdom Under Fire, I thought "Oh, great. Another Dynasty Warriors knock-off." However, after investing a bit more time, it became clear that this game has much more detail and finesse than any of the mindless button-mashers from which it draws inspiration. With a robust online mode, scattered borrowings from real-time strategy games, and that elusive indescribable fun factor, KUF is exactly the step-up that this genre needed.
The Next Level (Dec 01, 2004)
Although the RTS portion is a little rough around the edges, that shouldn't stop Xbox owners from purchasing what's otherwise an excellent title. The couple of years it was in development hasn't stopped it from being one of the better looking games on the platform, and the challenging gameplay will satisfy both action and strategy fans alike.
Gamekult (Nov 15, 2004)
Passons aussi sur les traductions et doublages plus que médiocres, qui gâchent parfois une partie de l'ambiance, et saluons avec maintes courbettes, le mode Xbox Live, orienté uniquement sur l'affrontement. Un peu faible au niveau de la réalisation, Kingdom Under Fire est cependant le gros Tactical "à la japonaise" que l'on n'attendait plus sur Xbox.
GotNext (Dec 01, 2004)
Although the RTS portion is a little rough around the edges, that shouldn't stop Xbox owners from purchasing what's otherwise an excellent title. The couple of years it was in development hasn't stopped it from being one of the better looking games on the platform, and the challenging gameplay will satisfy both action and strategy fans alike.
GameSpy (Oct 26, 2004)
After playing Kingdom Under Fire for a while -- yeah, the scales fell from my eyes and I understood why people like Dynasty Warriors. Or might, anyway, if Dynasty Warriors were this good. With multiple squadrons to command individually or all at once, a thorough system for upgrading skills and equipment, and personality at every turn, Kingdom Under Fire strikes a great balance between mindless action and careful strategizing.
Diehard GameFan (Oct 24, 2004)
I didn’t enjoy the game, but I couldn’t find anything really wrong with it either (aside from being too easy). There’s a lot that is great about Kingdoms Under Fire and Phantagram should be proud of what they made. But it IS lacking that X factor that makes a game inspire passion within a game that makes them have strong memories of a game even years later. I do recommend at least renting this, or buying it when it becomes one of those $19.99 games, but I can’t give it a hearty recommendation for someone to buy it for full price.