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Crime in the city is beyond the capabilities of the authorities, The Kingpin runs the whole town. Nearly every dirty thug and thief in the city is in some way working for him or paying protection money. Otherwise they have a habit of ending up dead. One such thug refuses to pay his protection money to one of the Kingpin's lieutenants, Nikki. For his troubles the thug is left beaten and bruised in an alley. Swearing revenge, it will be up to this thug to track down Nikki and every other member of the Kingpin's organization... and deliver a violent end to their lives of crime.

Kingpin: Life of Crime is a first-person shooter, in which the player takes the role of the thug on his mission of revenge. The player's health meter is a number, and when depleted the player dies. Armor can also be collected which offered protection of either the head region, the torso region or the leg region of the player. Weaponry begins with a small lead pipe but other weapons such as a pistol, shotgun, tommygun, flamethrower, grenade launcher and rocket launcher, will become available when picked up.

Kingpin keeps track of weapon skills so that the player's aim is generally worse when they newly acquire a weapon and improves over use. Many of these weapons will be found hidden in rooms, but others will be for sale at the Pawn-O-Matic series of pawn shops. The pawn shop also sells health, armor, ammunition and upgrades for certain weapons. In order to reach the Kingpin, the player will need to interact with various NPCs: some wanting to trade items, some wanting quests completed and others just available for hire. Interaction with NPCs is limited to the player giving either a positive or negative response/statement. Much interaction with NPCs or the Pawn shop will require money, which is collected from dead enemies or found lying around in apartments or inside of locked safes.

The player is able to hire certain goons who will the follow the player and use their own weapon to attack enemies. They feature their own damage display, similar to the player's, and can be ordered to follow the player or stay put. Some goons will also have lockpicking skills which can be used to open locked doors or safes.


Kingpin: Life of Crime Windows Buying stuff from Pawn o' Matic
Kingpin: Life of Crime Windows Soldier of Fortune style gore
Kingpin: Life of Crime Windows Blowing away an arm
Kingpin: Life of Crime Windows Why is everybody so gun happy?!

Promo Images

Kingpin: Life of Crime Screenshot
Kingpin: Life of Crime Other
Kingpin: Life of Crime Magazine Advertisement
Kingpin: Life of Crime Screenshot


Alternate Titles

  • "Kingpin: רחובות של פשע" -- Hebrew spelling

Part of the Following Groups

User Reviews

Ordinary FPS dressed up in filth Windows Shazbut (167)
Yo! This game is all [email protected]&#ed-up motherf*&%er!! Windows Zovni (10627)

Critic Reviews

Computer and Video Games (CVG) Windows Aug, 1999 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Power Unlimited Windows Jun, 1999 9 out of 10 90
Ars Technica Windows Jul, 1999 4 out of 5 80
Computer Gaming World (CGW) Windows Oct, 1999 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Entertainment Weekly Windows Jun 25, 1999 B 75
PC Player (Germany) Windows Sep, 1999 74 out of 100 74
PC Accelerator Windows Sep, 1999 7 out of 10 70
Spel för Alla Windows Sep, 1999 7 out of 10 70
Gamer's Pulse Windows 1999 67 out of 100 67
VRgames Windows Aug 06, 2016 Unscored Unscored


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The bugs in the original release of the game earned it ridicule from gaming magazines. Some of the more infamous ones include an enemy running after you in a tunnel and getting stuck on a single pixel so that he runs in place; another is a stationary enemy that, after getting shot but not killed, runs around in a circle endlessly.


Kingpin was debated heavily in Germany due to a controversial ad Interplay published in all major gaming magazines, depicting a row of bodybags and the cynical line "You can get used to it".

Covermount release

The full game was released on the December 2001 issue of Gamelive PC, a Spaniard computer game magazine.


The majority of this game's boss characters are modelled after various gangster/gangsta/pop culture movie characters. The first boss, The Jesus, screams out lines taken from the character of the same name from The Big Lebowski. Heilman, another boss, sounds exactly like Dr. Strangelove and even screams out such lines as "Mein Fuhrer, I can't walk!". Blunt and Tyrone use various lines from Pulp Fiction, and The Kingpin himself looks like Pulp Fiction's Marsellus Wallace and even uses a good deal of that character's lines.


Kingpin features several tunes from Cypress Hill.

Information also contributed by -Chris, Alan Chan, Cochonou and Foxhack

Related Web Sites

Contributed to by Hamish Wilson (167) and Derrick 'Knight' Steele (2415)
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