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Split into knowledge, wisdom and understanding sections, the Kobyashi Naru trial must be completed in order to gain immortal status. Collect the required objects from each one in this adventure game.

The game offers pictures of each location and significant objects, and a textual description of each location, but beyond this the game system is atypical of 1980s adventures, especially those originating on cassette. A set of icons is displayed in the top half of the screen, which are selected to activate movement, item manipulation, analysing the scene (by selecting specific words of text), and actions like ascending, throwing and swimming. Puzzle solving always uses objects either in the scene description or your inventory.


Kobyashi Naru ZX Spectrum Not all words have details behind them
Kobyashi Naru ZX Spectrum Title screen
Kobyashi Naru PC Booter Following the "Knowledge" door. (EGA)
Kobyashi Naru PC Booter Getting the Scimitax. (EGA)

Promo Images

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Alternate Titles

  • "Kobyashi" -- Cassette label title
  • "Kobayashi Naru" -- PC Booter in-game title
  • "Kobayashi Naru" -- Ingame Amstrad CPC/C64 Title

User Reviews

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Critic Reviews

Computer and Video Games (CVG) Commodore 64 Jun, 1987 8 out of 10 80
Zzap! Commodore 64 May, 1987 62 out of 100 62
Computer Gamer Commodore 64 Apr, 1987 61 out of 100 61
Commodore User Commodore 64 Apr, 1987 6 out of 10 60
Happy Computer Commodore 64 1986 60 out of 100 60
Tilt Commodore 64 Jun, 1987 12 out of 20 60


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The title of the game is derived from the fictional training test in the Star Trek universe with the name "Kobayashi Maru". It is featured in the film Star Trek II: Wrath of Khan as a simulation for Starfleet officers.
Contributed to by POMAH (62318) and Martin Smith (71858)