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User Reviews

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Critic Reviews

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ZX SpectrumZX Spectrum Gamer (Sep, 2013)
I enjoy Kokotoni Wilf, although the difficulty in later levels means I’ll likely never complete it. It’s design means that enjoyment is taken in short bursts and addictiveness suffers a little. I’m not sure how much of this is related to nostalgia, but these is still something cool about dodging dinosaurs with big tongues (albeit crudely drawn ones). If you are someone who enjoys proper old style dodging gameplay then spend an hour with Wilf. He may have a ridiculous name and Willy-envy, but he’s certainly worth a try.
Commodore 64Computer and Video Games (CVG) (Oct, 1984)
Kokotoni Wilf is certainly worth a try if you like this sort of adventure.
ZX SpectrumCrash! (Oct, 1984)
Kokotoni Wilf is an excellent platform type game with maze overtones and lovely graphics. Wilf can fly (nice helicopter noise from his wings) and walk. He can also bang his head on the roof of a cave and get stuck in a crevice at the most awkward moments. The animation and design of the various hazards is very good. One thing you’re not told is that inanimate objects of certain colours kill you off if you bump into them — but I won’t say which as that would spoil the fun. It’s nice to be able to access all three of the first screens, because once you’ve mastered those you don’t want to have to keep wading through them again if you get killed off on a higher level. Overall, an enjoyable and addictive game I thought.
ZX SpectrumCrash! (Jul, 1989)
[Re-release] Although the graphics are varied, colourful and reasonably attractive throughout, they are very simple and show their age. But like so many old games the finely-tuned playability and the addiction make it a great buy at this price (cliche number 493).
ZX SpectrumPopular Computing Weekly (Oct 04, 1984)
The screens are beautifully drawn and animated and three is a real incentive to continue.
Commodore 64TeleMatch (Jan, 1985)
Kokotoni Wilf ist ein Labyrinthspiel, daß dank einer großen Zahl unterschiedlicher Screens nicht so schnell langweilig wird.
ZX SpectrumSinclair User (Dec, 1984)
Not having anything to fire at the monsters may put you off but for those who like to plan strategic play, and find a quiet corner of the screen, the game is excellent value.
ZX SpectrumYour Spectrum (Dec, 1984)
This is a reasonable game with above average graphics, but it gets annoying after a while because the controls are not precise enough. Elite advertise this as the successor to Jet Set Willy. It's good, but not that good!
Commodore 64Your Commodore (Feb, 1985)
Needless to say this is a little more than a maze game on a scrolling screen and a central character not too responsive to careful direction. Not exactly much to write home about is it?