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La Marque Jaune Thomson TO Loading screen


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In this game based on the famous Belgian comics of the same name, you take control of Sir Francis Blake and his friend, professor Philip Mortimer, with the goal of stopping the enigmatic villain who has been terrorizing London for a while: la Marque Jaune (The Yellow "M").

The game is made of 5 levels, which are accessible through a common hub (the Centaur Club) and can be played in any order for training purposes, but need to be played in the following order to get a score: the docks, Green Park, the sewers, Professor Septimus' laboratory and Professor Septimus' prison.

Except the docks, where you have to click on the right spots of the environment to stop the villain from escaping, all the other levels have you finding your way through a maze of concentric corridors while avoiding obstacles and enemies.


La Marque Jaune Thomson TO The docks: just starting
La Marque Jaune Thomson TO Title screen
La Marque Jaune Thomson TO The sewers: you will need a torchlight to get an idea of where you're going.
La Marque Jaune Thomson TO Loading screen

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Contributed to by Rola (8290) and Hervé Piton (7435)