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DescriptionCopper is the bastard son of Eric LeGré, brother of King Richard and commander of the White Army who had a relationship with a half-dracoid dancer, Copper's mother. On a pig hunt with his father and brothers, who resent him because of his mixed blood, some rift hounds appear from another dimension and kill everyone but Copper himself. He is able to escape, but the monsters take his soul with them. It is Copper's task to prove himself in a world where everyone suspects him of having killed his father and brothers to claim the throne. His second task is to find out how to get his soul back.
Lands of Lore III is the third and final part in Westwood's Lands of Lore series. Just like the previous game, it is an action RPG played from the first-person perspective. It introduces features such as mouse-look and inventory quick spots, but is otherwise similar to its predecessor in basic gameplay mechanics. Copper can jump, crouch, and attack any creature encountered in the game with melee and ranged weapons or magic spells. Unlike the previous game, polygonal objects and characters are used, and pre-rendered 3D cutscenes replace live action movies.
After the introduction the player is free to join one or more guilds in the city of Gladstone: Fighters, Clerics, Magicians and Thieves. Each guild comes with different abilities, upgrading Copper's rank three times within each chosen path. These abilities include, among others, requiring less time to swing a weapon, becoming a sniper, drawing mana from the environment, reviving companions, etc. By using actions linked to the guild (fighting with swords, using magic, healing, lockpicking), the player character's expertise improves. The protagonist is also offered a familiar, a creature that helps him during the quests. These familiars come with their own abilities, which include identifying various types of objects, protection from certain kinds of damage, picking locks, etc.
Copper has a large inventory, room for spells, a compass, a map, a journal and meters for health, mana and hunger. There is a fairly large amount of freedom; the player can opt to kill innocent NPCs and choose different ways to finish the game, with many side-quests. The locations include a volcano world, a frozen world, the underworld and various caves, woods, lairs and castles.
- "黑暗王座 III" -- Traditional Chinese spelling
- "黑暗王座III" -- Simplified Chinese spelling
- "LOL3" -- Common abbreviation
Part of the Following Groups
|Be yourself - be dracoid!||Unicorn Lynx (181476)|
|Better than LOL: Guardians of Destiny||^LutheR^ (123)|
|Newer but not necessarily better||MAT (222026)|
|A bitter disappointment. What happened, Westwood?||Thohan (19)|
|Gamezilla||May 14, 1999||88 out of 100||88|
|Bravo Screenfun||Apr, 1999||2 out of 6||80|
|PC Joker||May, 1999||79 out of 100||79|
|Game Over Online||Apr 30, 1999||77 out of 100||77|
|Adrenaline Vault, The (AVault)||Apr 30, 1999||50|
|GameSpot||Apr 30, 1999||4.3 out of 10||43|
|Computer Gaming World (CGW)||Jul, 1999||40|
|Computer and Video Games (CVG)||Aug 15, 2001||3 out of 10||30|
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BugsNext to the main quest, there is a large amount of secrets, trading, hidden items and loose threads in the storyline. The initial release was plagued with bugs, later fixed in a patch, but there are still bugs that can halt the gameplay completely.
- The paintings on the walls in the Draracle's chambers are actually shots of cinematics from Lands of Lore: Guardians of Destiny.
- The base that you enter in the final portal world is actually a base used by the Brotherhood of Nod from Command & Conquer. You can tell because there are symbols on the walls showing the scorpion's tail logo and the Mainframe boss and voice you hear is actually Cabal, also from Command & Conquer.
Related Web Sites
- Lands of Lore III (official website)
- Lands of Lore III (IMDb listing)
- Lands of Lore III FAQs (Facts & Walkthroughs for the game on GameFaqs.com)
- Lands of Lore III - Quick Guide (by David 'LordFebo' Tomsic (on Gameboomers.com))
MAT (222026) added Lands of Lore III (Windows) on Feb 11, 2000
Credits (166 people)
160 developers, 6 thanks
Creative Dynamics, Victoria HartMarketing: