User Reviews

Worth playing ... despite its flaws! Windows Jeanne (76509)
Here we go again... PlayStation 2 tantoedge (20)
The wait is over and it was sooooooooo worth it! PlayStation 2 jason laible (2)
Classic Tomb Raider reprised. PlayStation 2 Haiku (10)

Our Users Say

Platform Votes Score
Macintosh 10 4.0
PlayStation 2 27 3.5
Windows 34 3.3
Combined User Score 71 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PlayStation 2Gaming Target (Jun 24, 2003)
The Tomb Raider series has, at different points, been either the most revolutionary game franchise in decades, yet also one that was milked so much after it hit the jackpot that by the time the 5th TR game released in 5 years, nobody really cared if Lara Croft and the Tomb Raider franchise were to fall off the face of the earth. No question, the series created modern 3D adventuring, and also made a superstar character that outstripped the series itself – the famous Lara Croft. However, sometimes that sudden fame and fortune can go to your head, as Core and Eidos spent the next 4 years creating new Tomb Raider games with little to no gameplay advancements (and don’t call analog control an advancement, you twits), and effectively ruined the series with constant rehashes of a winning formula. Yes, the games were still pretty good (with the exception of Chronicles), but one can only take so much of something before wishing for something else.
MacintoshNowGamer (Dec, 2003)
But the visuals are gorgeous. Lara’s come a long way from her pointy-breasted origins, and now sports a very curvy figure that will no doubt have the spotty teenage lock-ins sweating all over their Atomic Kitten mouse mats. Combine this with an imaginative storyline and a first-class musical score, and you have a gaming experience that fans of the original Tomb Raider really should give a chance. It isn’t perfect, not by a long shot, and it will ultimately have you swearing like a trooper in places, but when you get to those underground tombs, you’ll be glad you made the effort.
PlayStation 2Just Adventure (Jul 22, 2003)
The bottom line is this, Tomb Raider has always been a puzzle game, and if you want puzzles, with nice graphics and a decent story, this is a top-notch game. Angel of Darkness does not branch out into new areas, but rather delivers a solid new Tomb Raiding experience. I like what they have done this time around, and with a little refinement to the controls and load times, I would easily recommend this game to any adventure game fan. Yes, there were times I wanted to scream and she made me mad as heck, but Lara Croft kept me coming back, and left me satisfied in the end. What more can you ask from the woman you love?
PlayStation 2Netjak (Aug 07, 2003)
Alright, folks, here goes… The next installment of the Tomb Raider series, The Angel of Darkness. Now, keep in mind that a lot was promised from this said-to-be revolutionary game. It was said to change the look of video games, and more importantly, the series itself, but the question remains: Does it live up to its expectations or does it flounder like another “been there, done that” Tomb Raider game? Eidos and Core Design, the developers of the series, had plenty of time to get their ducks in a row and put out a great game, and Tomb Raider: The Angel of Darkness is way behind the time curve. Let’s just hope it can live up to the expected hype.
PlayStation (Jan, 2004)
Tomb Raider: The Angel of Darkness is best labeled as an exploring game for true adventurers. This isn't the best game of the series, but it is still fun. You need to be patient in some levels. In other levels you might need help. In a Yahoo! group for Tomb Raider, I guided many people through levels. I love to explore and that is why I love the Tomb Raider series so much. I recommend this game to anyone that likes to journey into the unknown.
PlayStation 2Game Over Online (Sep 17, 2003)
I didn't buy into the grandiose hype surrounding Tomb Raider: Angel of Darkness prior to its retail release, and in truth I've never been much of a Tomb Raider fan to begin with, so its many shortcomings came as no surprise to me and its many bright spots (visuals, music, story) did. So forgive me if my assessment of the game doesn't jive with popular opinion, I actually kind of enjoyed the game.
PlayStation (Jul 10, 2003)
Schon nach wenigen Spielsekunden wird klar, auf welcher Plattform man das Comeback der Archäologin spielen sollte: auf Sonys Konsole! Im Gegensatz zur technisch vermurksten PC-Fassung präsentiert sich der sechste Tomb Raider-Teil hier wenigstens optisch einwandfrei und auf oberem PS2-Niveau. Auch die Steuerung ist einen Tick komfortabler. Das kann natürlich nicht verschleiern, dass das Spielgefühl auch hier durch dilettantische Schnitzer in Sachen Bewegungsphysik und Spieldesign erheblich gebremst wird. Obwohl die Story gute Ansätze für einen packenden Mystery-Krimi bietet, fehlt der dramaturgische Feinschliff. Außerdem zehrt das an vielen Stellen hakelige und oftmals unlogische Gameplay an den Nerven. Und nimmt man die hockarätige Genre-Konkurrenz auf der PS2 zum Maßstab, kommt Lara in ihrem sechsten Anlauf nicht über das Mittelmaß hinaus.
PlayStation (Jul 08, 2003)
Différent des anciens épisodes mais pas trop. Voilà comment résumer L'Ange des Ténèbres. Sans être une révolution pour la série, ce sixième épisode est quand même suffisamment accrocheur (merci le scénario) pour ravir les fans qui attendaient depuis maintenant trois ans le retour de la belle aux grosses cuisses.
PlayStation 2Super Play (Sweden) (Jul, 2003)
Det kommer inte att förändra ditt liv. Men det är ett solitt äventyr, en värdig comeback och framför allt ett bevis på att Lara fortfarande är en livskraftig spelikon.
WindowsPC Action (Jul 25, 2003)
Obwohl ich die schwammige, ungenaue Steuerung mehrmals verflucht habe, musste ich einfach weiterspielen. Ich hatte fast das Gefühl, als würde mich das Spiel verspotten wollen. Die Steuerung entwickelte sich zu meinem ärgsten Feind und löste diesbezüglich kurzzeitig sogar Xavier Naidoo und das Finanzamt ab. Doch ich hab mich nicht unterkriegen lassen und tapfer weitergezockt. "Ich lasse mich von dir nicht besiegen, du Mistvieh!", rief ich laut und spielte unter Tränen weiter, bis der Abspann über den Bildschirm flimmerte. Die zahlreichen Bugs und Grafikfehler wurden da - trotz ihrer Häufigkeit - fast nebensächlich. Eine echte Hassliebe entwickelte sich. Anderen eingeschworenen Tomb Raider-Fans dürfte es ebenso gehen. Sie werden zwar häufig und ausgiebig fluchen, doch durchgespielt wird's trotzdem!
MacintoshInside Mac Games (IMG) (Mar 23, 2004)
When it came to reviewing the Mac conversion, I was expecting not to be very impressed. Imagine my surprise, then, to find that most of the anticipated shortcomings failed to materialize. It's true that the game has its problems, but few of them seem really serious. The many implementation and stability issues that I read about are simply not present in the Mac version. PC users may have had to endure what seemed like an early beta release, but now, half a year later, the game feels properly finished and polished on the Mac.
68 (Jul 04, 2003)
Laras Comeback auf dem PC birgt so viele unverzeihliche, dilettantische Gameplay-Schnitzer, dass man Core Design entweder fahrlässige Schlampigkeit oder fehlende Klasse unterstellen muss: Die Präsentation, die Steuerung, die KI und die technische Umsetzung können nicht mal ansatzweise den heutigen Stand der Technik erreichen. Daran können auch die düstere Story, die gelungene Lokalisierung und eine gut aussehende Protagonistin mit baumelndem Pferdeschwanz nichts ändern. Lara bleibt als Charakter schwach und bewegt sich trotz einiger klasse Spiegel- und Raucheffekte sowie stimmiger Architektur in einer erschreckend sterilen Umgebung. Die Welt wirkt gekünstelt, aufgesetzt und wenig authentisch oder gar lebendig, wozu auch höchst unlogische Szenen beitragen und stupide Rätsel beitragen. Und das neue Fähigkeitensystem ist einfach eine Beleidigung des gesunden Menschenverstands.
68 (Jul 10, 2003)
Würde sich Lara´s Darstellerin Angelina Jolie derart unelegant durch ihren Kinofilm bewegen, sie würde den Sexappeal eines Nilpferds versprühen. Die Revolution ist ausgeblieben, Tomb Raider AoD spielt sich im Grunde genauso wie immer, mit dem kleinen aber eben entscheidenden Unterschied, dass die technische Umsetzung enttäuscht und die wenigen spielerischen Neuerungen nicht überzeugen können. Kein bislang erschienener Tomb Raider Teil war bislang perfekt. Angel of Darkness jedoch ist weit davon entfernt, ein gutes Spiel zu sein.
WindowsGame Chronicles (Aug 27, 2003)
For several million of you out there, there is nothing I could possibly say to keep you from buying this game and you are the people who will undoubtedly enjoy it regardless of its faults. For anyone less dedicated or those who have always wondered about the Tomb Raider hype and were thinking about jumping into the franchise with this title, be warned.
66 (Sep 01, 2003)
If you knew that the initial name of Lara Croft was Lara Cruz and she was an American girl, if you liked the two Tomb Raider movies or consider her sexier than BloodRayne or Cate Archer then only and only then you may ignore that The Angel of Darkness has the worst control comparing with all games released in the past years, you may pass over the problems that appear right after installation and you may accept the fact that the innovations don't play a critical part in the gameplay.
WindowsPC Games (Germany) (Aug 07, 2003)
Tomb Raider war nie ein Inbegriff für gute Steuerung, aber in Teil 6 ist Lara endgültig zur Zicke geworden: Sie macht einfach nicht das, was man ihr sagt. Weil ich Core Design nicht fehlendes Know-how unterstellen möchte - immerhin sind die Herren seit etlichen Jahren im Geschäft -, kann nur der Zeitdruck die Ursache dieser Probleme sein: Fast alles wirkt unfertig. Da sind die huschhusch eingebauten Rollenspiel-Elemente, das seltsame Level-Design (Merke: Brecheisen findet man bevorzugt hinter Fässern, die auf Hausdächern stehen) und die teilweise schlimmen Bugs (Patch auf CD/DVD). Dass Zwischensequenzen plötzlich grundlos ablaufen, ist verschmerzbar; dass Spielstände durch Fehler unbrauchbar werden, nicht. Gäbe es all diese Fehler nicht, eine Wertung von 80% wäre locker drin gewesen Vielleicht mit dem nächsten Patch...
WindowsGameZone (Sep 04, 2003)
Tomb Raider: The Angel of Darkness (along with Enter the Matrix) is just another example of a summer blockbuster game that could’ve been great given a bit more time. However, as it stands, The Angel of Darkness is just another rushed, unpolished game that’s been way too hyped and will undoubtedly disappoint anyone looking for a rebirth in the Tomb Raider series.
PlayStation 2GameSpot (Jun 23, 2003)
Hard-core Tomb Raider fans and other patient players should be able to overlook the game's flaws and enjoy its engaging storyline, death-defying action sequences, and impressive locations.
PlayStation 2GameZone (Jul 28, 2003)
A very wise and poetic bard once sang that “the waiting is the hardest part.” As a die hard gamer and a fan of the adventures of one tomb raiding English lady named Lara Croft, I patiently awaited--along with a slew of likeminded fans--the arrival of the latest Tomb Raider game only to watch it get delayed over and over and over again. Well, the waiting is finally over and Tomb Raider: The Angel of Darkness is here. Yet the question on everyone’s mind is this: Is this game all that we’d hoped, dreamed, and wished it would be?
WindowsGameplay (Benelux) (Aug 30, 2003)
The Angel of Darkness is een slordig afgewerkt product dat door de slechte besturing en het gebrek aan vernieuwing een grote teleurstelling is geworden.
WindowsGameSpot (Jul 02, 2003)
In fact, it's too bad that Tomb Raider: The Angel of Darkness can't really be recommended. It's a good-sized adventure with a better-than-average story and some memorable locations and sequences. It's also a long overdue installment in a series that was intended to reinvent the franchise in a bold, new way. This latest Tomb Raider can be rewarding for those who can suffer through its cumbersome controls, numerous highly difficult gameplay sequences, and occasional bugs. But we shouldn't have to make so many concessions to enjoy a game that seems like it could and should have turned out much better than it did.
WindowsComputer Active (Aug 21, 2003)
Despite the aspects of the game that make you want to dust down your original Tomb Raider, it is still Lara Croft and you persevere with it. Thankfully there are a handful of quality moments that bring the memories flooding back, with the role-playing-style skills improving the game immensely. However, the frankly terrible controls mean that it's hardly an adventure worthy of cementing Ms Croft's position as a relevant icon in the 21st century.
MacintoshAppleLinks.Com (Feb 05, 2004)
Also making certain areas more difficult are the "sluggish" controls. I've read other reviews in which people really complain about this, but I'm not certain they get it. In AOD, when you command Lara to run, it takes a second for her to do so. This doesn't seem to be a control problem, but rather an attempt at realism. People don't hop from a dead stop to a run instantly (unless said people are Barry Sanders), they build up to it. Now, so does Lara.
PlayStation 2GamePro (US) (Jun 27, 2003)
Lara Croft has a problem, and it?s not just that she?s being hunted down as a murderer by the Paris police. She?s got a bad case of multiple personality disorder, and was discharged from the institution before she was right and fully cured.
WindowsPC Zone Benelux (Aug, 2003)
Als een onbekend figuur de hoofdrol speelde en dit spel niet de naam Tomb Raider droeg, zou de game wereldwijd vette onvoldoendes scoren en geen haan zou ernaar kraaien. Eigenlijk is het schandalig dat alleen de naam van een game icoon een titel overeind moet houden...
PlayStation 2Game Informer Magazine (Aug, 2003)
A million-selling franchise finally making the jump to the current console crop should be cause for celebration. With Tomb Raider, however, the buzz has been more negative than anything. Going into this review, I resolved to transcend all my preconceived notions and just play the damn game. Unfortunately, this resulted in me screaming, "Damn this game!"
55 (Jul 04, 2003)
Au lieu d'aller tourner des spots télé pour vendre des voitures, au lieu de faire la diva sur les couvertures de tous les magazines, au lieu de se trémousser sur les écrans géants de U2, Lara aurait mieux fait de s'occuper de son jeu. Cet épisode était censé redorer le blason de la série auprès des joueurs, il se contentera de les en dégoûter un peu plus. A quand la nécro de Lara Croft dans l'émission Saga de Stéphane Bern ?
WindowsIGN (Jul 10, 2003)
Core's latest baby delivers an excellent presentation, a pretty set of visuals, a sweeping score and, as usual, a game filled with trusty exploration, good puzzling solving and surprise. But in nearly all of the areas where the series was weak before, it remains so. The game fails in nearly all of the gameplay areas -- control is awkward and miserable at best, combat is pathetic, and stealth is infantile in its implementation -- leaving only Lara's mainstays, exploration and puzzles, intact. And those are improved, but with band-aids, not with genuinely new thinking.
PlayStation 2IGN (Jun 24, 2003)
Ah, Tomb Raider, how shall I compare thee? The years we have spent together are unlike any other. Our marriage or sorts, with its rewards, hype, travesty and failure, remains one defined by love...and hate. After five games on PlayStation and PC, Eidos Interactive and Core Design have promised us the next big thing in the Tomb Raider franchise, Tomb Raider: Angel of Darkness, a sweeping new, three-part movie-like adventure to carry the next generation of systems into the future. And now, finally, the game is here. Does it define this generation of systems like it did the last? Does it break free from the clunky grid-based system of yesterday? Does it charm and sway us, compel and move us? Hardly.
WindowsGameStar (Germany) (Aug, 2003)
Ich werde nicht schnell sauer, aber im Falle von Tomb Raider: The Angel of Darkness ging das ganz fix. Core Design hat alles zerstört, was an Lara mal gut und liebenswert war. Statt ein vor Energie strotzender Wirbelwind ist die Frau nur noch ein bleierner Pixelhaufen. Wagemutige Sprungkombinationen (wie früher) fordert das Spiel gar nicht erst von mir, weil Lara dafür eindeutig zu tranig geworden ist. Wie soll sie denn auch agil über Schluchten springen, wenn allein das exakte Ausrichten der Dame ein halbes Spieler-Leben dauert? Sie wollen veräppelt werden? Dann ist Tomb Raider 6 genau das Richtige für Sie. Das aufgesetzte und völlig unsinnige Kräftesystem beleidigt erfahrene Spieler. Und wenn dann auch noch grobe Logikfehler die Handlung vermiesen und Dialoge mehr Fragen aufwerfen als beantworten, ist für mich jeglicher Spaß vorbei.
PlayStation 2Digital Entertainment News (den) (Sep 03, 2003)
Die-hard Lara fans have wanted a long, long time for a really great Tomb Raider sequel. This one means they’re still waiting.
WindowsGameSpy (Jul 09, 2003)
Will anyone enjoy Tomb Raider: The Angel of Darkness? I don't know. I'm a big fan of the Tomb Raider games and I struggled through it. It's certainly not going to draw any new fans to the series; it's got more issues than a transvestite teenager on Jerry Springer. We can only hope that a patch (or more likely, multiple patches) will be released to address the major issues. The moments that shine are really good, but they're the minority here, and the rest of the game should really have been in better form than what's essentially a beta state before anyone should have to pay for it.
PlayStation 2Frictionless Insight (Jul 15, 2003)
Core has yet to oil their squeaky wheels, and it's now painfully clear that they're only further discrediting the Tomb Raider license with each new addition. While in the past we loyal few have stuck by the series, clinging to what originally made it innovative and fun, there is little to hold onto after what is now four poor sequels. If curiosity gets the better of you, give this game a rental, but don't cancel any plans to make time for Angel of Darkness, one of the poorer games to come out this year.
PlayStation 2ITavisen (Jul 25, 2003)
Riktignok er det først og fremst grafikken som spiller hovedrollen, men eventyrspill-fantaster kan kose seg med mengder av små overraskelser, mye hoppe- og klatre-oppgaver, og seriøs doser med kasseflytting, trekking i spaker, og alle de elementene vi kjenner så godt fra før. Det er sparsommelig med spilltekniske nyvinninger her, men holder man ut kontrollplagene er det absolutt mulig å kose seg med denne tittelen.
WindowsAbsolute Games ( (Jul 20, 2003)
Размешиваем, фильтруем. В результате получаем коричневатую гущу, в которой барахтаются загубленный наполеоновскими амбициями дизайн, потрясающая анимация персонажей, запутавшийся в собственных перипетиях сюжет, относительно милая графика и управление, которым гордился бы Торквемада.
PlayStation 2Gamekult (Jul 09, 2003)
La maniabilité est médiocre, les caméras partent régulièrement en vrille et mis à part quelques idées plus ou moins bien exploitées (nouveau personnage, infiltration, musculation...), le dépaysement annoncé est loin de faire de l'effet. Plus indulgents sur les crises ergonomiques de leur héroïne favorite, les amoureux de la série sauront faire l'impasse sur ces problèmes criants pour se concentrer sur le scénario, assez élaboré pour un Tomb Raider et plutôt sombre, et se prendre la tête sur des plates-formes et des énigmes bien typiques du genre, mais le jeu est dans l'ensemble assez désagréable à parcourir et il est donc difficile de le conseiller aux autres.
WindowsGameplanet (Aug 11, 2003)
Overall Tomb Raider: Angel of Darkness can be classed as a missed opportunity rather than an outright failure. Would have been nice to have seen the finished product.
PlayStation 2Game Revolution (Jul, 2003)
I've always pictured Lara Croft as the type to wade into a fracas with both guns blazing, asking no questions and taking no prisoners. And it's been perplexing that someone possessing her amazing physical prowess would be as helpless as a kitten when left without a firearm. However, it never occurred to me that what was missing was an ability to tip around as silent and sneaky as a ninja, peering around corners and creeping up on foes from behind.
PlayStation 2Adrenaline Vault, The (AVault) (Aug 28, 2003)
Ironically, when developer Core decided to put more time into a series that has been criticized for its cookie-cutter approach, they ended up doing more harm than good. The visuals, sound and even the gameplay itself hold potential, but almost every aspect of the latest Tomb Raider feels incomplete. Given more time, perhaps the controls could have been straightened out, and maybe the camera fixed, but as it is, Angel of Darkness is a rushed product.
WindowsGamekult (Jul 11, 2003)
Les années passent, les gens changent et du haut de ses sept années d'expérience, la série Tomb Raider continue sa descente aux enfers. Malgré les ambitions affichées de renouveau et les trois ans accordés au développement, une première, ce Tomb Raider : L'ange des Ténèbres reprend les grands principes de ses prédécesseurs et y ajoute quelques défauts de son cru, sans doute dûs à une sortie un peu prématurée.
WindowsActionTrip (Jul 07, 2003)
Ironically; and despite the overall tone of this review; I still had some fun playing Angel of Darkness. That is, once I've forced myself to put up with its many bugs and design flaws ... and the fact that it costs $50 bucks. Who knows; after several patches, AI and control system tweaks; and God knows what else; Angel of Darkness might become a good bargain bin title. As it stands right now, there are just too many negative sides to it to warrant a purchase. You might pick it up if you have a huge crush on Lara Croft or something. Just be careful; she might crash on you at a very awkward moment.
PlayStation (UK) (Jun 25, 2003)
It's been delayed three times, slapped with a succession of unusually critical previews, and subsequently praised by less than convincing reviews. You could say it's been a rocky road in the build up to the release of the latest Lara Croft adventure.
PlayStation 2Game Freaks 365 (Jun 30, 2003)
This might be one of my shortest reviews ever and for good reason. This game sucked and it sucks to review it. The PS One versions of the series were more well-known for their vast 3D world than incredible detail (that we have grown to appreciate in today's games). Angel of Darkness does very little to improve the amount of detail, although I'd say it is up to PS2 standards. Major lag, even with only one person on the screen, was a serious problem for me and resulted in death plenty of times and saving about the same amount. I probably spent more time saving than actually playing.
WindowsFiringSquad (Aug 01, 2003)
Stay away from Tomb Raider: The Angel of Darkness. Stay far, far away. I could go into lots of added detail about how the control system makes Lara look like she’s moonwalking when moving backwards, the oddly mean-spirited voice-acting, how the install process crapped out on me and destroyed another review I was writing (thank Gates for the recovery feature in Word 97), but why bother? This is the sort of eternally frustrating bottom-barrel dreck that makes people break gamepads, monitors, and kneecaps (don’t ask). If you really want a fix of Tomb Raider goodness, buy a Pentium 100 on eBay and dredge a copy of the original game out of a bargain bin.
PlayStation 2GameSpy (Jul 02, 2003)
Eidos has been pimping out Lara Croft for almost seven years now, and that's a long time to be working the streets. When we first saw her, there was no price we wouldn't pay to have her. She was smart and sexy, and she gave us something that we couldn't get from any other game at the time. But the years have not been kind to Ms. Croft. When we asked her to show us something that would get us excited again, she opted for breast-enhancement surgery instead. Angel of Darkness gives us a prettied-up Lara, but she's still just running through the same motions we first saw seven years ago, and it's just not worth fifty bucks to see her turn her tricks anymore. The Angel of Darkness lives up to absolutely none of its hype and is an early contender for "Worst Game of the Year." I still get chills from remembering the T-Rex from the original Tomb Raider, a video-game moment that AOD not only fails to replicate, but in actuality craps all over.
WindowsComputer Gaming World (CGW) (Oct, 2003)
Although Tomb Raider unleashes a tale of Mafioso occultism, its bugs and unresponsiveness are the real crimes here, Crashes haunt later levels, and Lara often walks slowly before correctly responding to the run command, hurting timed sequences. All in all, despite its visuals and story, this Angel wasn’t ready to fly onto store shelves.
WindowsJoystick (French) (Sep, 2003)
Ce nouvel épisode de Tomb Raider ne rattrape en rien une série définitivement en décomposition. Du reste, vu la cata après autant de temps de développement, Eidos retire la série des doigts maladroits de Core Design pour la filer à Crystal Dynamics. Bon courage les gars...
WindowsWithingames (Aug 13, 2003)
Was soll ich dazu noch sagen? Es stimmt mich einfach nur noch traurig, was die Entwickler aus Lara Croft gemacht haben. Trotz der veralteten Technik hatte Tomb Raider, bis einschließlich Die Chronik, noch einen recht guten Ruf. Der ist jetzt zum größten Teil dahin. Für den nächsten Titel, der zweifelsfrei kommen wird, werden sich die Entwickler kräftig ins Zeug legen müssen, um viele verärgerte Fans zurückzugewinnen. Ich bin auch der Meinung, dass es nicht so weiter gegangen wäre, wie in Die Chronik. Lara brauchte einen neuen Anstrich, aber doch nicht so. The Angel Of Darkness ist ein typisches Beispiel für ein nicht fertiges Spiel, das unter großem Zeitdruck entstanden ist und das dann dem Endverbraucher letztendlich trotzdem als Alpha-Version angedreht wurde.
PlayStation 2Gamesdog (Aug 05, 2003)
Overall, the game has a hurried and unfinished feel to it, almost as though they were rushed to get it out to the gaming community (like in advance of a particular film release or pressure from the shareholders before the end of Eidos' financial year end) One of the greatest series of games has been cheated, and a lot of fans will be annoyed with this. When faced with polished competitors such as MGS2, Deus Ex and so on, Lara no longer has a leg to stand on. In a word, we were disappointed. The one thing the game isn't guilty of however, is the flop of the equally bad film The Cradle of Life last summer.
PlayStation 2The Video Game Critic (Sep 26, 2004)
Unfortunately, the enemies are less detailed, and close inspection reveals a painful lack of detail including square fingers. I saw one thug stuck in a wall! Bad guys require six shots to kill - even at point blank range! When they die, they blink and disappear - what is this, 1986? When Lara is near something she can interact with, a "hand" icon appears in the corner of the screen. The problem is, several times when this appeared Lara did not react in any way when I hit the action button. Many of the puzzles are of the stale push-the-block, pull-the-lever variety, and most stages require extensive backtracking (ugh!). If you thought the Tomb Raider franchise was washed up, this game is further proof. Released to coincide with the second Tomb Raider movie (Cradle of Life), Angel's poor sales sent Eidos' stock value tumbling. Looks like it's back to the drawing board for them.