League Challenge

Moby ID: 14946
BBC Micro Specs

Description

An old-fashioned football management game, in which you take over one of 64 clubs and try to lead them to glory. The choice is fairly arbitrary, as you can rename the team, you always start in the lowest of the four divisions, and the kits aren't real-life.

You start with only 11 players, and the maximum is 15, so you'll be keen to sign new players, and you get this opportunity after each match, when a player is offered, with his skill and form displayed. You can train your players to improve these skills, and sell players you don't rate highly.

Matches are played out via a succession of short animations, in which the home side wears red and the away side blue. At full time you are told how many injuries were incurred. The league season features 15 matches, one against each team, with the top two teams gaining promotion.

Screenshots

Credits (BBC Micro version)

Copyright

Reviews

Critics

Average score: 37% (based on 3 ratings)

Players

Average score: 2.4 out of 5 (based on 10 ratings with 1 reviews)

Seems to have been designed in 2 hours and programmed in 1

The Good
It's got a certain comedy value, especially the in-match graphics.

The Bad
The squads don't distinguish between goalkeepers and defenders, and there's no reason to select a logical or realistic formation.

Players aren’t injured in training, and all injuries heal in one week, with players on maximum fitness - hardly realistic or sensible.

In match graphics feature generic kits, laughable measurement of pitch markings (the 6-yard box is about 2/3 the size of the 18-yard penalty box - get the tape measure out guys), chunky C64-esque players whose limbs don’t move properly, with no more than 5 players (including keeper – where did he come from?) on screen. There are only 4 different pieces of action, and all goals look to be offside.

The only real options are training and transfers, and these are simple one-keypress choices, so you virtually go straight from one match to the next.

The keyboard interface is ugly, though tolerable. Player abilities reset after each season, undoing all your hard training work and transfer spending, presumably as a feeble attempt at making the game longer.

The Bottom Line
At £1.99 in 1988, this got mediocre reviews on the Spectrum, and yet Atlantis thought people would pay 4 times that 3 years later to see it with slightly better graphics? Football management games were about to enjoy a massive resurgence in popularity, largely due to 16-bit-dedicated games such as BMP, Championship Manager and Premier Manager - the fact that titles like this had been ten-a-penny for years explains why the genre had faded. Even if you love football, you'll struggle to enjoy this for more than 5 minutes.

Atari ST · by Martin Smith (81664) · 2004

Analytics

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Contributors to this Entry

Game added by Martin Smith.

Commodore 16, Plus/4, BBC Micro, Electron, Atari 8-bit added by Kabushi. Antstream added by lights out party.

Game added September 25, 2004. Last modified April 12, 2023.