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DescriptionFollowing the events in Legacy of Kain: Soul Reaver, Raziel discovers a way back through time and encounters one of the Circle of the Nine, Mobius the timestreamer. Mobius urges Raziel to continue his quest for revenge and destroy the vampire lord Kain. Raziel reluctantly agrees and heads off to discover the knowledge and weapons that will allow him to achieve his goal.
Soul Reaver 2 is a third-person action game with puzzle-solving and some platforming elements, similar to the previous installment. The game world is viewed from behind Raziel's shoulder; the player can move him in any direction, climb, attack, swim, jump and use specific abilities. Raziel retains his special moves from the previous game, which include gripping onto the sides of ledges, climbing walls, and gliding downwards with his torn wings. Like in the predecessor, Raziel can travel between the material world and the spectral realm at will, gaining access to new areas by exploiting distortions that existing between the mirrored worlds. As before, he must drain the souls of his enemies to prolong his existence in the material realm.
Raziel no longer gains abilities from absorbing great souls and instead must imbue his Soul Reaver weapon by activating certain elemental temples. Once activated, various "elemental fonts" can be used to charge the Soul Reaver to specific attributes. Raziel can arm himself with a variety of other weapons including daggers, swords, axes, spears as well as the Soul Reaver and bare-handed claws.
Unlike the previous game, Soul Reaver 2 is linear and follows specific paths through different areas. Raziel cannot return to certain areas once he has left them behind. The game features diverse puzzles, often involving blocks or manipulation of different devices. One common theme is "light puzzles" where Raziel must reflect light, using mirrored objects, so that they touch switches or objects which require activation.
- "ソウルリーバー2" -- Japanese spelling
Part of the Following Groups
|Gaming Target||PlayStation 2||Mar 29, 2002||9.1 out of 10||91|
|Eurogamer.net (UK)||PlayStation 2||Jan 22, 2002||9 out of 10||90|
|GameSpot||PlayStation 2||Oct 30, 2001||8.8 out of 10||88|
|PC Zone||Windows||Dec 25, 2001||8.6 out of 10||86|
|Peliplaneetta.net||PlayStation 2||Jan 30, 2002||86 out of 100||86|
|PC Zone Benelux||Windows||Feb, 2002||82 out of 100||82|
|Jeuxvideo.com||Windows||Jan 10, 2002||16 out of 20||80|
|GameSpot (Belgium/Netherlands)||Windows||Dec 04, 2001||78 out of 100||78|
|4Players.de||Windows||Dec 27, 2001||77 out of 100||77|
|Computer Gaming World (CGW)||Windows||Mar, 2002||50|
|Topic||# Posts||Last Post|
|Best writing...ever?||3||Donatello (463)
Jan 05, 2014
- The game originally called for time-travelling Raziel to run into both forms of Kain, that is the older one he is already familiar with, along with the younger, more arrogant Kain known from the Blood Omen. An early preview of the game, suggests this was the intention.
- The Water, Earth and Spirit Elemental Reavers were meant to be included in this game, they were not finished in time. Their symbols can be seen in the Elder God's Chamber along with Fire, Air, Light and Darkness.
- Apparently, the Spirit Reaver was meant to have a Hookshot-like ability.
- In the "Making of" material section, the Enemy subsection included artwork of Vampires that were meant to be encountered ingame. However they were cut from the final release, and the only Vampires are either main characters or the strung-up kills of the mercenary and Sarafan Armies. Apparently, there were two parts where Raziel would have met them. Firstly, there was a planned sequence involving Raziel interrupting a slaying. And secondly, there was to be a hidden vampire village in the swamp ruins. It's not known whether or not they would have been allies or enemies. There were vampiric and/or demonic cultists planned to appear but they were also dropped. Actually, the lack of vampiric opponents is a surprising turn of events considering that mutated and devolved vampires made up the bulk of the enemies in Soul Reaver.
- When Moebius stands in confrontation with Malek at his side, faint screams can be heard in the background. The screams and dialog match the introduction to the first Blood Omen game, implying that events are occurring at the same time.
- When Raziel enters the 'full circle' room for the first time (the room with the snake on the ground), in Moebius' crusade era, there are paintings on the wall depicting the Sarafan warriors and a statue of Raziel himself. Well, if you look at Rahab's picture, you'll see a couple of seahorses carved in his armor. Funny thing, since Rahab will be the first vampire with the ability to swim in Soul Reaver...
ReferencesAlthough the game was released before the movie Lord of the Rings: The Fellowship Of The Ring, there's a reference to it, or at least a big coincidence.
When Raziel is heading back to the Serafan Stronghold, after Janos Audron's death, as he reaches the pillars, 3 demons block his way. These demons are very similar to the Balrog in LOTR, but without wings. One of them turn to Raziel and say "You shall not pass!", just like Gandalf says to Balrog in the movie!
Title screenThe background image that swirls around during the title screen is actually the Tomb of William the Just, the view shifts between the material realm and the spectral realm.
Information also contributed by chiriniea, Mark Ennis and WildKard
Related Web Sites
- Legacy of Kain: Soul Reaver 2 (official website)
- Legacy of Kain: The Lost Worlds (Website dedicated to the 'lost' content of the games in the Legacy of Kain series. Missing bosses, areas and plotlines that might have been.)
- Wikipedia: Legacy of Kain: Soul Reaver 2 (Information about Legacy of Kain: Soul Reaver 2 at Wikipedia)
- Zarf's Review (A review of Soul Reaver 2, done as a comparison to its predecessor, by Andrew Plotkin (November, 2001).)
Contributed to by Unicorn Lynx (181593)
PlayStation 2 Credits (126 people)
104 developers, 22 thanks
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