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The sequel to Lemmings has a plot describing how the Lemmings have split into 12 distinct tribes. Each tribe has its own landscape and cultural identity - they include Egyptian, Circus, and Highland. However, Lemming Island is now in danger, and you must complete 10 levels for each tribe in order for them to reunite and reassemble the Talisman from the 12 pieces.

Across the 120 levels, there are over 60 skills, although no more than 10 are in use on each screen. The Classic tribe has the ones from the original and is perhaps the best option for first-time players.

The others range from digging methods such as a scooper (diagonally downwards) and club basher (horizontal), building skills such as a planter (takes time to produce the desired raise to the landscape) and a sand pourer, and various methods of movement including a Pole-Vaulter and a Skater (the only Lemmings who can cross ice). Some of these are only subtly different from others, and their exact uses are unclear, but there are 4 Trainer levels where you can select any combination of skills and experiment.

Unlike the first game, the player is rewarded for saving as many Lemmings as possible, rather than simply passing or failing. The ultimate aim is to save all 60 Lemmings through all levels, thereby earning a Gold Medal for that tribe - Silver and Bronze are also on offer. The player can also go back over levels in the hope of saving more Lems.

Because there are 12 tribes, and the player can switch between them at any point, you have to be stuck 12 times to be unable to progress. The game saves progress rather than using passwords as in the first game.


Lemmings 2: The Tribes Amiga Highland Tribe.
Lemmings 2: The Tribes Game Boy The map, in case you want to select a certain area
Lemmings 2: The Tribes SNES Map of the lands
Lemmings 2: The Tribes Genesis Egyptian level

Promo Images

Lemmings 2: The Tribes Screenshot
Lemmings 2: The Tribes Screenshot
Lemmings 2: The Tribes Magazine Advertisement
Lemmings 2: The Tribes Screenshot

Alternate Titles

  • "レミングス2" -- Japanese spelling

Part of the Following Groups

User Reviews

Lemmings 2 - GREAT. DOS Reid Wason (1)

Critic Reviews

Amiga Action Amiga Apr, 1993 95 out of 100 95
Amiga Games Amiga Mar, 1993 93 out of 100 93
Amiga Computing Amiga 1993 92 out of 100 92
Amiga Power Amiga 1993 92 out of 100 92
The One Amiga Amiga Mar, 1993 91 out of 100 91
Video Games SNES Nov, 1994 79 out of 100 79
Power Unlimited SNES Feb, 1995 7.1 out of 10 71
GamePro (US) Genesis Apr, 1995 3.5 out of 5 70
ASM (Aktueller Software Markt) SNES Jan, 1995 7 out of 12 58
ASM (Aktueller Software Markt) Genesis Jan, 1995 7 out of 12 58


Topic # Posts Last Post
Intro and practice not working 1 Nowhere Girl (8221)
Jul 17, 2013


Super Scope

It's not mentioned in the manual, but on the SNES version you can plug a Super Scope into port 2 and shoot the lemmings to blow them up.

Unreleased Master System and Game Gear versions

The game was ported to the Sega Master System and Game Gear by Matt Taylor. Due to the limitations of the 8-bit platforms 20% of the levels had to be redesigned. The port was completed in 1994, but because of the declining market for the 8-bit consoles Psygnosis decided not to release those. At least the code was reused for the GameBoy version.Source: Posting by Matt Taylor


  • Amiga Joker
    • Issue 02/1994 – #3 Best Genre Mix in 1993 (Readers' Vote)

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Contributed to by Warlock (295), PCGamer77 (3229), Famine3h (405), Sciere (771886), Xoleras (66463), skl (1128) and Terok Nor (32094)
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