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After the events of Wings of Death, the once evil sorcerer Sagyr has been reintegrated into society and only does good things with his magic. Unfortunately, one day he stumbles upon a curse which releases an evil witch called Xandrilia. She immediately conquers the world and teleports Sagyr 3 000 years into the future. Using a spaceship, his only hope to free the world is to destroy the planet Metallycha, where Xandrilia's heirs live.

Just like its predecessor, Lethal Xcess is a vertically scrolling shooter. The graphics are less fantasy-oriented than its predecessor, in favour of a combination between high technology and plantlife. Your spaceship no longer morphs according to powerups picked up, but the basic weapon system is still there, only expanded. Eight different weapon systems are now available, each of which can be upgraded multiple times. Other powerups are extra speed, smart bombs and autofire. The skull-shaped "power-down" also rear their ugly heads again.

Technologically, the game has also undergone great upgrades since its predecessor. The playfield is now larger, and up to 150 sprites can be displayed on screen on the Atari ST, more on STE machines. In fact, the game was put out on dual-format disks which boot both on Amigas and Ataris. Another new feature is a simultaneous two-player mode.


Lethal Xcess: Wings of Death II Amiga Bat-like creatures come out of a giant skull
Lethal Xcess: Wings of Death II Amiga The blades come back from Wings of Death
Lethal Xcess: Wings of Death II Amiga Entering stage 1: Ruins of Metallycha
Lethal Xcess: Wings of Death II Amiga Unleashing the "Alienwiper"

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Critic Reviews

Joystick (French) Amiga Apr, 1992 86 out of 100 86
Joystick (French) Atari ST Apr, 1992 86 out of 100 86
Atari ST User Atari ST Apr, 1993 83 out of 100 83
Amiga Joker Amiga Feb, 1992 77 out of 100 77
Play Time Amiga Mar, 1992 77 out of 100 77
ASM (Aktueller Software Markt) Atari ST Dec, 1991 9 out of 12 75
ASM (Aktueller Software Markt) Amiga Dec, 1991 9 out of 12 75
Play Time Atari ST Mar, 1992 74 out of 100 74
Power Play Atari ST Mar, 1992 71 out of 100 71
Power Play Amiga Mar, 1992 71 out of 100 71


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Incomplete C64 version

A C64 conversion was also underway, from Bonespark, however the company ultimately concluded that the development would take over a year and they could not finance this. Some map graphics from the first level and the game's music survive, and efforts are underway to locate the code which was developed.

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Contributed to by Игги Друге (46367)