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The game’s pacing is pitch perfect. Each revelation gently guides you to the next, encouraging you to continue looking for answers as the stories unfold. Gone Home is a short, dense game. Two to three hours are all that are required to participate in and complete the story. And you absolutely should. Few games are as thought-out as this one is. Fullbright had something they wanted to say, and the game speaks their message eloquently and memorably.
When Thomas Wolfe wrote "You Can't Go Home Again," the mere idea of Pong would've wrecked his fragile mind. But nearly a century later, Gone Home presents us with a game that both embraces that melancholic notion while simultaneously exploring the roots, secrets, and artifacts of a family that feels as real to me as my own. Stepping foot inside of the Greenbriar home and discovering the things they left behind is a powerful experience. Gone Home is a remarkable achievement, and piecing together its poignant story will stick with me forever.
Gone Home se ha convertido en unos de los mejores juegos independientes del momento gracias a una historia muy bien planteada, que nos sorprenderá a cada paso que damos. Una atmósfera y un planteamiento pocas veces visto en un juego, que trasciende lo anecdótico para convertirse en todo un referente de hasta dónde pueden llegar los videojuegos.