Humble Weekly Bundle: Fantastic Arcade

aka: ALEA, CRAP!: No one Loves Me, HOKY, Hellmouth, Risky Bison, Wheels of Aurelia (Fantastic Arcade Beta Edition)
Moby ID: 75109

Description

Humble Weekly Bundle: Fantastic Arcade is a compilation of eleven PC titles and one Android game from various developers. It was available between 24th September and 1st October 2015. It was launched for the Fantastic Arcade section at the 2015 US Fantastic Fest festival.

The bundle contains the following games:

  • ALEA
  • CRAP!: No one Loves Me
  • Hellmouth
  • HOKY
  • Risky Bison
  • Wheels of Aurelia (Fantastic Arcade Beta Edition)

The above titles are available for Windows, Macintosh and Linux, except for Risky Bison that is Windows-only. All games debuted in this bundle and were not available to buy before. The versions included here are sometimes incomplete and not necessarily identical to the later versions released separately. ALEA is available as a 32-bit and a 64-bit version. For ALEA and Hellmouth the soundtrack is included as both MP3 and FLAC files.

If more than $8 was paid, the bundle also included:

In the tradition of the previous Humble Bundles the games were sold using a pay-what-you-want model and the ability to freely split the amount between the developers of the games, AbleGamers and Worldreader charities and the Humble Bundle organizers. All games were advertised as being DRM free, along with Steam keys for all $8 games, except for the Android title No Brakes Valet. Steam keys were also promised if ALEA and Wheels of Aurelia passed the Steam Greenlight process.

ALEA
ALEA simulates walks through surreal environments based on a rhythm mechanic. The game consists of three environments that represent a walk (Clover, Redwoods and Fungi). The game is played with eight fingers on keyboard keys. While the invisible character progresses through the environment, eight moons are shown in horizontal pairs of four, representing the keys for the player. They form a symmetrical design that produce a sound only when they are pressed on both sides simultaneously. Matching the game's soundtrack, the moons fill up and the player has to keep up with them, also changing the environment, making the sound go in sync and producing a melody. Levels cannot be failed and after completing one the total score is shown.

CRAP!: No one Loves Me
CRAP!: No one Loves Me is a bobsled game using coffins and set in the netherworld. The player selects a ragdoll-character that can moved around and can dive or get up, often trashing the environment. There are different racing levels set on tracks floating in the air. The coffin needs to be steered carefully so as not to fall off, collecting stars for points. Levels are split up in sections with checkpoints and there are three lives in total. The 'dive' button is used to boost the coffin and get back on the track when in the air, while the 'get up' key is used to jump. Boosting is also possible while in the air. A level is finished by crashing into a giant cell phone. Other elements in the game are extra lives and gates that provide a boost. The game supports local split-screen multiplayer for two players racing each other.

Hellmouth
Hellmouth is competitive game set in hell where two demons prepare dishes for their master, the devil. Levels take place in 3D platform environments and have specific requirements such as creating a sauce, preparing a spicy dish, avoiding meat, making a lot of food etc. This is done by moving the demon to collect ingredients and bring them back to the plate. There is also a pan so certain types of food can be baked. The other demon does the same and they can hinder each other through attacks to steal food or knock each other into hazards. These hazards include spiky gears and gaps. Once an ingredient is on a plate it can no longer be stolen, as lightning strikes down when nearby. Each level has a time limit and after a set of levels the devil rates the dishes of each demon based on the requirements and a total score is calculated. The game can be played against the computer, through local multiplayer (split-screen), or by watching an AI game.

HOKY
HOKY is a 2D, top-down, minimalist hockey game for up to four players locally. At least two players are required as there are no AI-controlled players. Each player controls a player (a square) with a different colour. An arena has a goal on each side and there is a black puck in the middle. With 90 seconds per match players attempt to move the puck into the goal of the opposing team. The squares can be moved around freely and can charge and release when nearby the puck to shoot it in a direction. Merely pushing the puck does not move it, it needs a charge shot. The position and the speed of the square relative to the puck determines the direction of the shot. Charges can also be used to push away the other squares. When the score is tied when time runs out, there is a sudden death and then the first player or team to score a goal, wins the game. The game's documentation mentions the game can be freely distributed to friends.

Risky Bison
Risky Bison is a game with simple graphics played on a single screen. The game takes place in a town called Ponoka and the player controls a character who needs to make a profit by selling life insurance to bison. The character can be moved around freely and so do the bison. By walking up to one, a contract is shown with statistics of the bison (name, age, smoking and drinking habits, marital status, children, illnesses and hobbies). There is an amount of insurance money and the player determines the annual premium. When the premium is too high they may refuse it. Completing actions provides points and money is earned through premiums and deducted when a bison dies. Holes appear randomly around the map where they can fall down. The player can prevent this by buying boulders and shoving them down the hole to fill it. Other game elements a hospital for injured bison, putting out fires with a watering can or a fire truck, buying cacti for your grandmother, evading lawyers that take money and can make you go bankrupt, a bank with deposits, loans and interest, and so on. The hospital can only rescue you a few times before the game is over.

Wheels of Aurelia
Wheels of Aurelia is about a narrative-driven road trip set in Italy in 1978 combining driving/racing with interactive fiction with graphics. It is a story of the woman Lella who cruises down the roads of the western coast of Italy, known as the Via Aurelia. The player controls a car from a bird's-eye view. The car drives automatically and can be steered left and right, with an additional button to accelerate further. Based on the player's choices, the game contains many branching plots that lead to a large amount of different endings. Lella can pick up or ignore hitchhikers, choose different paths at forks in the road, complete missions or fail them, leading to different outcomes. While driving Lella talks to the other characters in her car. They are shown through portraits near the bottom of the screen with speech balloons. While controlling the car different answers can be chosen with a time limit, influencing the story and revealing background information. The game is split up in different sections based on famous locations, shown through a postcard. At the start of the game and through missions or certain plot points, different types of cars can be chosen. The car does not take damage and cannot be destroyed.

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Credits (Windows version)

69 People (67 developers, 2 thanks) · View all

Game by
Audio by
Thanks to
  • Fantastic Arcade
  • Humble Bundle
Original Concept
Art Direction
Story and Dialogue
Dialogue System Design and Implementation
Dialogue Edited by
Environment Art
Extra 3D Art
Extra 2D Art
Character Portraits
Wheels of Aurelia Logo and Posters
Testers
'Wheels of Aurelia' Opening Theme
[ full credits ]

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Game added by Sciere.

Game added October 10, 2015. Last modified January 19, 2024.