Jagged Alliance: Flashback
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Releases +
Linux
Oct 21, 2014 Release | |
Published by: | Full Control ApS, Nordic Games Publishing AB |
Developed by: | Full Control ApS |
Distributed by: | Valve Corporation |
Game Engine by: | Unity Technologies ApS |
Countries: | Worldwide |
MSRP: | $29.99 |
Comments: | Steam release |
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Linux Patches | |
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2014-10-22 | v1.0.1 patch - fixed & uploaded Linux version, tweaked Weapon sizes in-game, fixed game crashing bug when dying from defending player controlled sector, fixed a bug that would hide the movement cursor & AP range feedback after displaying the weapon graphs, fixed visual bug for defending militia consisting of 15 units, fixed duplicate buttons on Rolodex, fixed exception when exchanging items in quickslots, fixed bug unit not falling to prone when unconscious, slightly increased droprate from enemy soldiers, counter-attack squads and patrol squads take longer to spawn & re-spawn, adjusted various weapon stats, increased militia strength |
2014-10-23 | v1.0.2 patch - added German localization, interrupt mode doesn’t stop for unit on the beginning of the turn, fixed some game-crashing bugs, fixed loot container’s opening position |
2014-10-23 | v1.0.3 patch - fixed bug that would cause some old savegames to not load correctly |
2014-10-24 | v1.0.4 patch - added new in-game usable items to regain hitpoints and/or boost morale, action points and energy: Adrenaline Shot, Regen Boost, Beer, and many more; healing over time takes now longer and healing with a Doctor is faster, San Hermanos is now a sunnier place, added "FocusedAimingAPMultiplier" and "SuperAimingAPMultiplier" : 2.0 to GameRuleSettings.json to make it available for modders, enemy attacking Squads now use correct spawn zones, level-up and stats-gain now calculated correctly, fixed a bug in Sector C10 when being attacked by AI, fixed prices for mercs in German translation, fixed Glenn trigger happening more than once, fixed Krasnodar Trigger for sector clear |
2014-11-06 | v1.0.5-rc5 patch - added hollow point and armor piercing ammunition, added shotguns, added 4 new IMP portraits (1 male, 3 female), Treasure hunt - find 3 pieces of a map and cave to get money and loot, useable items can now be used on other mercenaries, implemented quick save and load (F8 to save, F10 to load), updated several sectors with more and better cover, adjusted overall loot distribution & droptables, story intro now also shown when skipping tutorial, fixed the weapons durability formula to work as intended, fixed blood decals flickering in certain cases, fixed the aiming cursor not switching state when moving camera, fixed the bug with some level objects not disappearing visually, fixed attack XP gaining calculation - now only adding XP if the selected target is hit, fixed bug with mercenaries running wrong way when moving in formation, fixed audio taking too much memory bug, improved the pathfinding when moving multiple units |
2014-11-24 | v1.0.6 patch - added Shop interface, fixed TeamPlayer perk, fixed various issues with stealth, fixed a bug with memorized enemy indicator, fixed a bug with some VO not always working correctly for mercs, fixed the multiple movement bugs, where units keep running sometimes, fixed bug where AI could fire from the prone stance without LoS, fixed the error of shooting through obstacles in multiple shot raycast, fixed AI search behaviour bugs that led to lags and crashes, changed AI search behaviour to not move so often when they don’t spot enemy, fixed the container to be able to use from the self-tile, fixed the camera events bug, various sound additions and updates (unload weapon, reload weapon variations, interrupt toggle and trigger, end turn), fixed blocking issue in H5 |
2014-12-05 | v1.1.0 patch - new free "DLC": new sectors and questline, lighthouses added to San Hermanos (controlling them removes deploy cost in adjacent sectors), added polish L10N, weapon attachments, modding menu, Soviet weapon pack, added stealth icon, inventory fixes, stealth fixes, weapon stats display fixes so now it uses proper calculations of the modifiers, Reaper achievement value fixed, some of the AI calculations fixed, fixed a possibility to duplicate items |
Releases contributed by Plok, Karsa Orlong.