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User Reviews

There are no reviews for the Linux release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.5
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.6
Personal Slant A personal rating of the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.6
Overall User Score (7 votes) 4.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
93
Indie Game Magazine (May 31, 2010)
As far as point and click adventures go, Machinarium by Amanita Design is a perfect 10 in my book; you can’t get much better. The artwork, puzzles and sound devices create a unique steam punk world to click through on your quest to save Robot city. As for the story, the player takes control of robot that has been cast out from said city and must solve various puzzles to sneak back inside. Once inside, the player has to put together clues and solve puzzles to save his fem-bot and the entire metropolis from some robo-thugs and their bomb. This involves a lot of point and click trial and error and screen exploration. Honestly, I was hooked by the artwork before I even got to the first puzzle.
85
Softpedia (Dec 18, 2012)
Machinarium is without a doubt an amazing experience, for veteran gamers and beginners alike. It features a great story and likable characters, all told without a single word. If this is not great entertainment, nothing is.
67
And that is really the thing with Machinarium. It does many thing so excellently, appealing to both modern-day casual gamers with its strictly limited number of accessible locations at each time and generally low complexity as well as older players by paying open tribute to classics like Atari Adventure and Space Invaders. Yet, it also exhibits weaknesses which one could have thought had been left behind by the genre decades ago. Think about the hotspot/animation explosion beyond the straight solution path which was Sam & Max. Or Loom which, if you think about it, employed similarly abstract puzzle mechanics in its core, but nevertheless managed to make them appear so logical and seamless.


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