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SummaryTanglewood takes you back to the golden age of 2D platformers: the 16-bit era!
The GoodThe controls are fluid and responsive, using the classic arcade layout of three action buttons with one of them being reserved for jump. Tanglewood's 68000 assembly-programmed physics are very consistent and realistic, blending perfectly with the controls and delivering a very pleasant experience. And as the game progresses and the story is unveiled you'll learn new abilities and face more challenging situations.
The music compositions are unique and make full use of both FM Synthesis and PSG sound chips. The tracks are played in key moments of the game, like in Flashback. The game also uses its own unique sound effects package, so every sound was created especially for this game; unlike many other modern platformers. Furthermore, most of them aren't just PCM samples, but carefully composed FM and PSG-based effects.
Tanglewood's graphics use the Mega Drive's 9-bit master palette which is tailored for high contrast and vibrant colors. The game sports *true* old school pixel art, limited to only four sub-palettes of 15 colors each and the native resolution of 320 x 224 pixels. Each one of background tiles and frames of animation were created pixel by pixel, with no digitized art or automated process whatsoever.
The BadI just wish the game was longer and there were more boss fights.