DescriptionSweet she is and sweets she wants. Young Lolly wakes up and has an incredibly appetite for candy. For chocolate, and for caramel and gingerbread, and for cookies and crisps and marshmallows and lemonade and bubblegum and jelly bears and ice and cream and sugar frosted chocolate bombs. All right, we’ve all had such moments. But Lolly is a doll. Animated by a stroke of lightning, she suddenly has life, a sweet tooth and a quest: Onward to the land where candy grows and the refrigerators never run out!
It’s a hostile world for small, innocent and rather hungry little dolls – that’s why you’ve got to help Lolly find her way through eight big levels in this jump’n’run game. After the escape from the toy factory, the way to the promised land leads through places like a ghost town, a snow world and even Lolly’s own cottony dreams. The way is far from safe: plenty of traps and monsters threaten a doll’s life, but good timing, athletic leaps and an ample supply of lollipops to fling at obtrusive enemies help mastering any challenge. In desperate situations, Lolly can take a snapshot with her pocket camera, which instantly destroys all opponents on the screen. Huge level bosses guard the exit of each world; defeating the mega-monsters requires specific tactics.
Fortunately, there is support: chests contain key items (to unlock different parts of each level), power-ups and plenty of sweets, of course. On the downside, the boxes may also yield harmful objects that jumble up Lolly’s controls or even hurt her. Tender dolls of that model can sustain three hits before they break apart. There’s a time limit for each level, so sucking popsicles in a corner won’t do. You cannot save the game, but you get a personal passcode after each level.
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|The DOS Spirit||DOS||Mar 13, 2010||5.5 out of 6||92|
|Score||DOS||Dec, 1994||87 out of 100||87|
|Power Play||DOS||Nov, 1994||85 out of 100||85|
|Amiga Games||Amiga||Jun, 1995||76 out of 100||76|
|Play Time||DOS||Nov, 1994||70 out of 100||70|
|PC Joker||DOS||Oct, 1994||68 out of 100||68|
|Play Time||Amiga||May, 1995||68 out of 100||68|
|ASM (Aktueller Software Markt)||DOS||Nov, 1994||8 out of 12||67|
|PC Player (Germany)||DOS||Nov, 1994||61 out of 100||61|
|Top Secret||Amiga||Jul, 1995||6 out of 10||60|
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CreditsFrom the ending credits:
Did you know that your foot is approx. the same length as the length from your elbow to the wrist! This is good trivia you know! - Søren Lund
Brain Bugs List of Things to Avoid
Beverly Hills 90123 or something!
Casablanca and other Bogart movies!
Diet Sodas or low caffein [sic] coffee!
Ingmar Bergman movies (this is however highly recommended of you have a sleeping problem)
Piratecopies [sic] of whatever!
Absolute Let’s Dance and Jump Around Like Complete Idiots Records! (Including all numbers from 1 and up!)
Defcon 1 in coffee supplies!
A kitchen full of empty bottles
Sunshine on monitors or TV-screens
The ending credits also enigmatically state that “Lolly can’t stop wondering for how long this paradise will exist”, followed by a “To be continued...”. It wasn’t meant to be: Lollypop was a commercial flop.
DifficultyYou can set the number of Lolly's lives in the options menu, but if you take more than three, you’re not allowed to play beyond level 3. Once you have played through the entire game, a bonus is unlocked: a Lolly mini-game in the style of a cheap handheld… -- see screenshot section.
MusicLollypop was created largely by members of the old C64 and later PC demogroup Vibrants. One of Vibrants' strengths was music; collectively they were not only good musicians (even JCH, although he denies it), but they had technical mastery over the limited sound hardware itself. Their crowning achievement is Lollypop, which pushes the Adlib to its very limits in both music and synthetic sound effects.
You can get more examples of Vibrants' music from their aforementioned home page, but if you don't have an Adlib card or can't get the Edlib tracker working, head on over to The Oldskool PC and listen to the Adlib Vibrants examples.
- Amiga Joker
- Issue 02/1996 – #3 Best Dexterity Game in 1995 (Readers' Vote)
- Power Play
- Issue 02/1995 – Best Dexterity Game in 1994
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