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Sweet she is and sweets she wants. Young Lolly wakes up and has an incredibly appetite for candy. For chocolate, and for caramel and gingerbread, and for cookies and crisps and marshmallows and lemonade and bubblegum and jelly bears and ice and cream and sugar frosted chocolate bombs. All right, we’ve all had such moments. But Lolly is a doll. Animated by a stroke of lightning, she suddenly has life, a sweet tooth and a quest: Onward to the land where candy grows and the refrigerators never run out!

It’s a hostile world for small, innocent and rather hungry little dolls – that’s why you’ve got to help Lolly find her way through eight big levels in this jump’n’run game. After the escape from the toy factory, the way to the promised land leads through places like a ghost town, a snow world and even Lolly’s own cottony dreams. The way is far from safe: plenty of traps and monsters threaten a doll’s life, but good timing, athletic leaps and an ample supply of lollipops to fling at obtrusive enemies help mastering any challenge. In desperate situations, Lolly can take a snapshot with her pocket camera, which instantly destroys all opponents on the screen. Huge level bosses guard the exit of each world; defeating the mega-monsters requires specific tactics.

Fortunately, there is support: chests contain key items (to unlock different parts of each level), power-ups and plenty of sweets, of course. On the downside, the boxes may also yield harmful objects that jumble up Lolly’s controls or even hurt her. Tender dolls of that model can sustain three hits before they break apart. There’s a time limit for each level, so sucking popsicles in a corner won’t do. You cannot save the game, but you get a personal passcode after each level.


Lollypop DOS Level 7 boss.
Lollypop DOS Level 5: The Mansion.
Lollypop DOS Should I take this as a warning?...
Lollypop DOS The final boss: Sugarbaby!

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Critic Reviews

The Retro Spirit DOS Mar 13, 2010 5.5 out of 6 92
Score DOS Dec, 1994 87 out of 100 87
Amiga Games Amiga Jun, 1995 76 out of 100 76
Amiga Joker Amiga May, 1995 75 out of 100 75
Play Time DOS Nov, 1994 70 out of 100 70
PC Joker DOS Oct, 1994 68 out of 100 68
Play Time Amiga May, 1995 68 out of 100 68
ASM (Aktueller Software Markt) DOS Nov, 1994 8 out of 12 67
PC Player (Germany) DOS Nov, 1994 61 out of 100 61
Top Secret Amiga Jul, 1995 6 out of 10 60


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From the ending credits:

Did you know that your foot is approx. the same length as the length from your elbow to the wrist! This is good trivia you know! - Søren Lund

Brain Bugs List of Things to Avoid

Beverly Hills 90123 or something!
Casablanca and other Bogart movies!
Diet Sodas or low caffein
[sic] coffee!
Ingmar Bergman movies (this is however highly recommended of you have a sleeping problem)
[sic] of whatever!
Absolute Let’s Dance and Jump Around Like Complete Idiots Records! (Including all numbers from 1 and up!)
Defcon 1 in coffee supplies!
Take That!!!
Synchronized movies!
A kitchen full of empty bottles
Sunshine on monitors or TV-screens

The ending credits also enigmatically state that “Lolly can’t stop wondering for how long this paradise will exist”, followed by a “To be continued...”. It wasn’t meant to be: Lollypop was a commercial flop.


You can set the number of Lolly's lives in the options menu, but if you take more than three, you’re not allowed to play beyond level 3. Once you have played through the entire game, a bonus is unlocked: a Lolly mini-game in the style of a cheap handheld… -- see screenshot section.


Lollypop was created largely by members of the old C64 and later PC demogroup Vibrants. One of Vibrants' strengths was music; collectively they were not only good musicians (even JCH, although he denies it), but they had technical mastery over the limited sound hardware itself. Their crowning achievement is Lollypop, which pushes the Adlib to its very limits in both music and synthetic sound effects.

You can get more examples of Vibrants' music from their aforementioned home page, but if you don't have an Adlib card or can't get the Edlib tracker working, head on over to The Oldskool PC and listen to the Adlib Vibrants examples.


  • Amiga Joker
    • Issue 02/1996 – #3 Best Dexterity Game in 1995 (Readers' Vote)
  • Power Play
    • Issue 02/1995 – Best Dexterity Game in 1994
Information also contributed by Trixter
Contributed to by B.L. Stryker (23142) and Unicorn Lynx (181490)