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User Reviews

Not worth the money... Windows emmamomocat (33)
Could have been better but it's interesting to try it. PlayStation 2 Depth Lord (1003)
I expected more of this one... Windows Ruudje_1976 (5)
Destroy it in Mount Doom... or bury it in the desert PlayStation 2 Sean Curtin (70)

Our Users Say

Platform Votes Score
PlayStation 2 11 3.2
Windows 19 3.3
Xbox 8 2.9
Combined User Score 38 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PlayStation 2PGNx Media (Nov 13, 2002)
Inevitably, there probably is no real way to recreate the novel that has stunned millions of eager readers for generations. First came the movie, which turned out to be epic I think. Unfortunately, not everyone thought the same way. Even though there were a number of scenes left out to shorten the tale to a suitable film size, I think Peter Jackson did a fantastic job at bringing a book to life's fullest potential.
XboxPGNx Media (Nov 13, 2002)
Inevitably, there probably is no real way to recreate the novel that has stunned millions of eager readers for generations. First came the movie, which turned out to be epic I think. Unfortunately, not everyone thought the same way. Even though there were a number of scenes left out to shorten the tale to a suitable film size, I think Peter Jackson did a fantastic job at bringing a book to life's fullest potential. The game though, with all its truth to story details still doesn't match up to what long time Tolkien fans there are, are looking for in a book to technology conversion. And that is why it may be better left undone -- for the whole that sometimes it's impossible to better an original masterpiece.
XboxGameZone (Oct 08, 2002)
For Tolkien fans, linear is good. What happened in the novels will always happen, time and again. For gameplayers, linear is not good. Though a game sports a variety of puzzles, they should change up a bit for the sake of diversity, something that this game doesn’t appear able to do. The enemy AI is suspect. In spite of all that, it is the very faithfulness to the story, as well as the graphics and sound, which should make this a delightful time for any LOTR fan.
WindowsGameplay (Benelux) (Nov 30, 2002)
The Fellowship of the Ring is een sfeervol en knap gemaakt action/adventure met enkele vervelende mankementen.
PlayStation 2IGN (Oct 17, 2002)
Lord of the Rings: The Fellowship of the Ring is a better than average 3D action-adventure game, backed up by one of the greatest licenses of all time. I like this game despite its many flaws and annoyances, its often outdated technologies, graphics, laughable character models and voice acting. Why did I put up with this stuff? Because I have read the books a few times, I love the story, and I desperately wanted to re-create the feelings of fear, excitement and joy I discovered in them.
PlayStation 2GameZone (Oct 26, 2002)
Seeing The Lord of the Rings: The Fellowship of the Ring will ruin this game for you. Even though this game offers many things that are important to the story, those things are not in the movie. I have become a victim of brand recognition. Therefore it is extremely difficult to distinguish any other character model, voice, or anything else that is associated with the game, other than what was in the movie. This game does follow the book closely, and players will see certain things that have been omitted, which will answer a few questions.
Xboxgames xtreme (Dec 17, 2002)
Not the best game in its genre, but not the worst game either. The Xbox version seems to have the edge over the others as well and there are differences.
WindowsPC Zone Benelux (Jan, 2003)
Hopelijk hebben de makers hun les geleerd en zal de gameplay het belangrijkste punt worden in The Two Towers. Deze eerste poging is vooralsnog alleen geschikt voor degenen die echt compleet in de ban zijn van Middenaarde.
XboxPower Unlimited (Dec, 2002)
The Fellowship Of The Ring weet de sfeer van Middle Earth goed te treffen, maar kent qua gameplay enkele storende missers. Toch moeten Tolkien fans deze game op zijn minst een keertje huren.
PlayStation 2Power Unlimited (Dec, 2002)
The Fellowship Of The Ring weet de sfeer van Middle Earth goed te treffen, maar kent qua gameplay enkele storende missers. Toch moeten Tolkien fans deze game op zijn minst een keertje huren.
WindowsGame Chronicles (Nov 19, 2002)
Fellowship could have been so much more, but it is still a decent action/adventure game with good production values and a great setting. The game’s faithful recreation of the characters and places in the book will definitely appeal to many gamers looking to return to Middle Earth. Lord of the Rings fans and others may enjoy it as a short diversion if they can overlook its flaws.
WindowsGameZone (Nov 04, 2002)
Overall, LOTR for PC provides a pretty neat game that allows you to play the roles of some of the Fellowship of the Ring. For those of you who are big fans of not only the movie, but the novel as well, this may be a good purchase to see some characters and areas that you didn’t see in the movie … and play through them also. For those of you like me … who just started reading or just read the books after seeing the film … this could be a good buy as well to give you a little more story behind the first part of the literary masterpiece. Unfortunately, if you strip the name off of it, it becomes an OK third person RPG title, which has been done before a few times. Regardless of who you are or what kind of fan you may be, hang onto the receipt with this one … just in case.
68 (Dec 16, 2002)
Lopulta käteen jää kohtuugrafiikkainen toimintaseikkailu etäisesti tutulta tuntuvilla henkilöillä, tapahtumapaikoilla ja juonella höystettynä. Sinänsä harmittoman ja leppoisan toimitapelin vetää lokaan kuitenkin seikkailun lyhyys (peliaika pitenee toisin kummasti kun yhtä kentää ei voi päästä läpi), ärsyttävä viimeistelemättömyys bugeineen sekä varsinkin se, ettei mainiosta lähdemateriaalista ole kyetty repimään irti tämän enempää.
WindowsGameSpot (Belgium/Netherlands) (Nov 21, 2002)
The Lord of the Rings: The Fellowship of the Ring ziet er redelijk uit en is een trouwe adaptatie van Tolkiens werk, maar schiet tekort inzake gameplay en camerawerk waardoor het minder leuk spelen is. Wie de werelden van Tolkien wil leren kennen, is beter af met een exemplaar van zijn boeken of een bezoek aan de bioscoop.
WindowsAdventure Lantern (Oct, 2002)
Overall, The Fellowship of the Ring is not necessarily a bad action adventure game. Even though it lacks the mood created by the novels, the retelling of the story still remains entertaining. At the end of the game, players who are not familiar with the trilogy might find themselves curious to find out the rest of the story. The ability to control three characters from the novels makes the game colorful. However, The Fellowship of the Ring video game leaves a lot to be desired. With additional content and better designed quests and levels, The Fellowship of the Ring could have been a wonderful game. Unfortunately, the final product is hard to recommend to anyone except Tolkien fans who must own every game based on the trilogy or action adventure enthusiasts who must play every title in the genre.
XboxGameSpy (Oct 20, 2002)
Lord of the Rings: Fellowship of the Ring suffers from the same problem that hampered another Vivendi Games title. Both Fellowship and Ronin Entertainment's Bruce Lee: Quest of the Dragon stay so close and true to their source material that the actual gameplay takes a backseat. The die-hard Tolkien will get a kick out of slugging and spell-casting their way through the first book of the Rings trilogy, but the casual gamer will only be disappointed by an otherwise generic action / adventure title.
WindowsJust Adventure (Mar 20, 2003)
Maybe for typical adventure gamers this game is not really a pure adventure game. But if you like action or role playing games, then The Fellowship of the Ring might not be what you are looking for either. But overall I had much pleasure in playing this game. Due to the immersive graphics and sounds, I was especially surprised by its ambience. If you have read the book or seen the movie you must remember the original sensation you felt. I think the game developers succeeded in recreating that exact feeling while playing. Let’s hope Surreal Software and Black Label Games will continue with the next two episodes of this game.
XboxIGN (Sep 27, 2002)
The Lord of the Rings: The Fellowship of the Ring had lots of potential, not to mention a lot to live up to. That is the curse of the double-edged sword known as the Lord of the Rings license. The possibilities are endless, yet what is required, and almost expected can prove to be too much. The book itself is very non-linear in format and can be very hard to translate into an effective game without leaving some of the detail out. But to reduce to the story to almost childish levels is not what I had in mind. Didn’t we learn that from 1978’s Lord of the Rings animated movie? Did I have high expectations for the game? Sure, but even if you were to strip the license away, the games lack of focus, sub-par AI, and unbalanced gameplay make the game mediocre at best. It seems the developers had great intentions for the game but may have set their ambitions a little too high.
PlayStation (Dec 16, 2002)
Une adaptation qui souffre de pas mal de reproches, même si les inconditionnels du livre prendront plaisir à progresser dans l'aventure. La version PS2 se révèle identique à celle proposée sur PC, mais diffère assez de la mouture Xbox. L'aventure est par ailleurs un peu trop courte, et risque de laisser les fans du Seigneur des Anneaux sur leur faim.
65 (Nov 23, 2002)
This said, however, fans of the novel will relish the opportunity and freedom of exploring the nicely realised worlds of Tolkien's unique vision, and may even enjoy the adventuring of the characters - providing the missed opportunities and occasional flaws can be over-looked.
65 (Nov 05, 2002)
Comme il est dit plus haut, enlevez Tolkien et tout s'effondre. Un titre à réserver aux fans uniquement. La Communauté de l'Anneau risque d'avoir bien du mal à tenir le choc contre Les Deux Tours. Et Vivendi qui se vantait d'avoir les droits d'un livre plus vendu que la Bible, ben la prochaine fois, faites-nous un FPS avec Jesus.
65 (Nov 05, 2002)
Une adaptation qui souffre de pas mal de reproches, même si les inconditionnels du livre prendront plaisir à progresser dans l'aventure. La version PC est un simple portage de la version PS2 et se trahit au niveau de la réalisation et du gameplay. L'aventure est par ailleurs un peu trop courte, et risque de laisser les fans du Seigneur des Anneaux sur leur faim.
WindowsIGN (Oct 22, 2002)
If you want a Lord of the Rings game for the PC, this is the one to get. But that's easy -- if you want a Lord of the Rings game for the PC, this is the only one available. And unless you're familiar with the book or movie, the game will seem a bit disjointed and hard to follow. It also seems to end in a very strange way, whether you've read the books or not. Obviously they're setting up for a sequel, but the end of the game seems abrupt and somewhat detached from the rest of the story.
WindowsCanadianGamer (Feb 11, 2003)
While The Lord of the Rings: The Fellowship of the Ring is an interesting adventure, it is far from being a gaming extravaganza. Exploring Middle Earth and massacring some Orcs will surely appeal to some gamers, but I would recommend this game only to fans of Tolkien's work rather than ordinary gamers looking for an action RPG. The concept is interesting and I enjoyed myself playing this game; however, it is very short, brings nothing new to the table, and doesn't really have any replay value to make it a worthwhile purchase.
62 (Jan 12, 2003)
Trotz liebevoller Präsentation und vorbildlicher Lokalisierung schlägt die anfangs durchaus positive Stimmung in Die Gefährten schnell in Ärger und Abneigung um. Dafür verantwortlich ist in erster Linie der lineare und monotone Spielverlauf, der Euch kaum Freiheiten lässt und die meiste Zeit zu öden Gewaltmärschen und Fließbandkämpfen verurteilt, während die eigentlich spannende Story unter unpassenden Aufsätzen und künstlichen Streckungen leidet. Durch die meist recht hübschen Levels bewegt Ihr Euch daher wie auf Schienen, begegnet Unmengen strohdummer Gegner, erfüllt unspektakuläre Aufgaben und geht während der Ladepausen gemütlich Kaffee trinken. Dass auch Steuerung, Kamera und Technik teils alles andere als ausgereift wirken, ist schon fast zweitrangig. Dank hochkarätiger Lizenz und Aufmachung sowie erst spät kompletten Heldentrios schlagen sich Tolkien-Fans zwar dennoch tapfer bis zu den Fluten des Anduin durch, aber der Spielspaß kocht dabei durchwegs auf Sparflamme.
WindowsPC Games (Germany) (Dec 23, 2002)
Was hätte das für ein Spiel werden können! Mit Stich Orks aufschlitzen und auf haarigen Hobbit-Mauken den grässlichen Nazgûl entkommen. Das dürfen Sie hier zwar alles machen, aber es ist viel zu schnell wieder vorbei. Weil die Kämpfe ohnehin schon recht einfach sind und weil Ihre unsterblichen Gefährten jedem Gegner auch im Alleingang den Garaus machen. Weil die Levels geradliniger sind als die Flugbahn von Legolas' Pfeilen und weil das halbe Dutzend an Rätseln nicht über das Niveau eintönigen Schalterumlegens hinausgeht. Schade, denn die Präsentation gibt sich mit schicken Lichteffekten, schön umgesetzten Schauplätzen sowie dem orchestralen Soundtrack durchaus ansprechend. Dem gegenüber steht jedoch ein spielerischer Gehalt, der gegen Null tendiert. Da hilft es auch nichts, wenn Sie im Gegensatz zum Film Tom Bombadil zu sehen bekommen.
WindowsPC Action (Jan 14, 2003)
Die Spielumsetzung hat für mich persönlich genau drei Schwachstellen: A) Die Rätsel und Kämpfe sind im null Komma nix gelöst. Im Klartext: keine Herausforderung. B) Das Spiel ist eindeutig zu kurz. Und C) Ich kann meinen Legolas nicht erkennen und vor allem nicht spielen. Sieht man von diesen Mängeln ab und gehört man zu den jüngeren Zockern, bringt's sicherlich jede Menge Spaß.
XboxX-Power (Nov 19, 2002)
Stoor je je totaal niet aan de bovenvernoemde minpunten dan is dit spel zeker voor jou de moeite waard. Als echte LOTR Fan heb ik me op het game gestort en moet zeggen dat het me toch aangenaam verraste. Zo is er de mogelijkheid om te spelen als Frodo, Strider en Gandalf. Je ontdekt Middle earth op je eigen houtje en ontmoet tal van wezens die je het leven (on)aangenaam maken. Qua sound en graphics heb ik echter geen minpunten al mocht er wel meer tijd besteed zijn aan de controls omdat ik deze echt wel ongepast vond. Al bij al zul je je tocht naar Mordor vrij merkwaardig vinden en het is zeker een verrijking op je kijk van het hele LOTR gebeuren.
PlayStation 2GamePro (US) (Nov 08, 2002)
Developer Surreal Software has captured the rich look and epic mood of the book but left out the fun. There is an inconsistent feeling of urgency, and part of this may stem from the too-true-to-the-book mindset. For instance, the inclusion of the oft-excised Tom Bombadil/Barrow-wight sequence slows down the action.
XboxGame Over Online (Dec 02, 2002)
There is an initial rush and glimpse of Tolkien's novel in the early going. The ensuing action lacks punch and never arcs to a point to make any of the combat substantial. That's why I believe Fellowship is a hand of cards played wrong. Adventure should have taken precedence over action and not the other way around.
XboxGamePro (US) (Nov 08, 2002)
While Fellowship of the Ring?s intentions are noble, it fails to delivery compelling gameplay. Diehard fans will want to play to meet Tom Bombadil and fight the Barrow-wights?who are cut from all other Rings adaptations. But for most, this Ring may not need to be found.
WindowsActionTrip (Oct 28, 2002)
But, if you're the type of person who's not smitten by the mere mention of the Lord of the Rings, and are looking for some genuine gameplay depth, then I guess you won't enjoy some of the slip-ups that were made in this game. In terms of game design, I think that the developers got a bit confused on what they wanted to achieve with this game. Namely, all of the adventure elements such as puzzles and quests are relatively sporadic and are usually overshadowed by sheer action, which is not that good to begin with. One thing's for certain though; if you're crazy about the books and the movies, you're going to disregard everything I said and head straight for your local software dealer. However, I do advise you to brace yourself for some not-so-thrilling gaming moments. Don't say I didn't warn ya...
WindowsGameSpy (Nov 03, 2002)
Considering the amount of detail that clearly went into designing the lush landscapes, enormous environments, and character art for this game, it's really a shame that the fun factor seems like less than an afterthought. One can only hope that the next release in this line won't be as clearly rushed to store shelves.
XboxNetjak (Sep 30, 2002)
You gotta give it to WXP and Black Label Games, for they got balls. Anyone who tries to tackle a juggernaut like LotR has got to have balls the size of a grapefruit. When you produce a game with the following of a LotR, you already start off with pessimistic fans. Even with my biases aside, the game is just your average title with no real hook or spectacular aspect. To add insult to injury, the game can easily be completed within 10 hours. If it wasn't for spinning in circles from lack of radar, I could have breezed through this in a whopping eight hours. The game is still worthy enough for a weekend rental, but a full fledged purchase would be ludicrous, for once it's over... it's over.
WindowsGameSpot (Oct 24, 2002)
Unless you are a highly critical, extremely demanding Tolkien fan, you probably won't criticize The Lord of the Rings: The Fellowship of the Ring for its production values. The game generally looks and sounds quite good, but unfortunately, it just isn't that much fun to play, thanks to its control and camera problems, along with its occasional crashes and lack of an autosave feature. If you're looking to visit (or revisit) the fantasy worlds that Tolkien created in The Fellowship of the Ring, you might be better off picking up a copy of the book.
XboxGameSpot (Oct 23, 2002)
Though the setup sounds promising--a wildly popular fantasy license and the approval of the author's estate--The Fellowship of the Ring is ultimately an average game at its best and a frustrating and boring one at its worst. It's also exceedingly short, and good players will finish everything, including the optional objectives, in perhaps eight or 10 hours. That makes the game a fairly entertaining rental, but those who pay full price will likely end up feeling burned. As a whole, The Fellowship of the Ring is just passable--it can't stand on the strength of its lackluster gameplay or its sometimes ill-used license, but add both of these components together and you may have a somewhat enjoyable weekend with it.
PlayStation 2Game Chronicles (Nov 02, 2002)
Diehard Lord of the Rings fans would probably enjoy being able to act out their favorite book. The rest of the gaming community would be very disappointed by the lack of a good fighting engine and so-so graphics. I would definitely recommend renting this title as opposed to buying it because you should be able to easily conquer the game within your rental period and after that there is no sense in replaying it.
PlayStation 2GameSpot (Nov 01, 2002)
The Fellowship of the Ring doesn't live up to its license, and perhaps it can't. The Lord of the Rings is beloved by millions and widely hailed as the one of the forefathers of the fantasy genres in literature, film, and role-playing. Pairing a license of such magnitude with an average adventure game won't please the purists, and those who couldn't care less about the setting and storyline are left with a short and mostly uninteresting game.
55 (Aug 20, 2004)
Le mal bouge en Mordor, Frodon Sacquet, un jeune hobbit accompagné de ses compagnons, doit amener l’anneau, qu’il a hérité de son oncle Bibon, hors de la comté et il devra porter son fardeau jusqu’à la montagne du destin pour le détruire avant que Sauron mette la main dessus. C’est vous qui l’aiderez dans cette quête.
WindowsGameStar (Germany) (Nov, 2002)
Der Herr der Ringe ist eine lieblose Konvertierung der ohnehin schon schwachen Konsolenversion. Sogar die Hinweise auf Playstationtypische Tasten sind noch zu sehen! Und die Grafik ist viel zu polygonarm. Designschnitzer verderben außerdem trotz starker Lizenz den Spaß: Zum Beispiel die Möglichkeit, als Aragorn die unsterblichen CPU-Hobbits im Kampf vorzuschicken. Vivendi verheizt die hochklassige Vorlage für ein anspruchsloses Actionspielchen. Hoffentlich bleiben uns Teil 2 und 3 dieser Schmalspur-Umsetzung erspart.
PlayStation 2Super Play (Sweden) (Nov, 2002)
The Lord of the Rings: The Fellowship of the Ring är ett spel där helheten är större än delarna. Inget Tolkien-fan kommer att gråta glädjetårar, men det är möjligen värt att spela igenom. Fast den som inte har läst böckerna ska förstås göra det istället.
XboxThe Next Level (Oct 18, 2002)
For casual fans or others looking for a new adventure game, there are much better titles out there for your system (Morrowind) and this one is particularly short (10-15 hours) with very little value to replaying it. As such, this Lord is but a knave.
WindowsNetjak (Nov 14, 2002)
I got the feeling that the developers tried very hard to deliver a game that we would remember ten years from now. While offering no innovation, they have created a game with awesome graphics and excellent sound. However, they seem to have missed a creative mind behind this project, who would design a more enjoyable gameplay, keep the story more coherent and make the game three times as long as it turned of to be. Unless you are a die-hard Lord of the Rings fan and want to keep the game for collector's purposes, don't even think about buying this game, unless the price drops to $5. I can only hope that somebody else will be responsible for the next part; otherwise The Two Towers will never find a way into my shopping cart.
PlayStation 2GameSpy (Nov 03, 2002)
The voice acting isn't too bad, but the dialogue is. You can practically hear the embarrassment in the actor's voice as he hurries through Tom Bombadil's stupid, stupid rhymes. Couple the control and camera issues with the bland and slapped-together feel of the graphics, the glitchy control scheme, and a protagonist who does nothing for long stretches of time and then runs from danger, and it's hard to come up with a single reason (other than the big Lord of the Rings logo on the box) why anyone would want to purchase this game.
40 (UK) (Dec 18, 2002)
If you can live with all the problems, irritations and lack of inspiring gameplay, there's actually a reasonably big game locked away. Real, hardcore Tolkien nuts, who live and breath the man's work, may get something out of this, but for everyone else, this has "licensed toss" written all over it, and yet another reason why licensed games are inherently evil in the wrong hands - rather like the ring Frodo and co. are trying so hard to get rid of. The goal was "to create the most authentic 'Lord of the Rings' game experience possible". Quite honestly, Melbourne House's 1985 text adventure had more going for it.
WindowsComputer Gaming World (CGW) (Jan, 2003)
The problem with Black Label Games’ version of The Lord of the Rings: The Fellowship of the Ring is that everyone who plays it is likely to have recently seen the stunning Peter Jackson movie of the same name. By comparison, the game (which features many of the exact same scenes as the movie, only with blocky CGI characters and horrible voice acting in place of photo-realistic animation and Ian McKellan) comes across as a high school-caliber effort at best.
WindowsNerikes Allehanda (Nov 23, 2002)
Man slog på stora trumman om att man gjort ett spel som är mer troget boken än filmen. Det är en sanning med modifikation. Intrigen snabbspolas genom taffliga konversationer med de olika karaktärerna i spelet. Dessutom är stora delar av Frodos vandring utesluten vilket gör spelet väldigt kort. Båda dessa saker bidrar till att skapa en slags barnspels-stämning som är så långt från både boken och filmen som man kan komma. Jag hoppas Vivendi låter någon med respekt för Tolkiens storverk utveckla nästa del.
PlayStation 2Game Informer Magazine (Dec, 2002)
Some would accuse Tolkien’s trilogy of being tedious and long-winded, and normally I would have a long diatribe to counteract this blasphemous statement. But in the case of this game, it’s all true. Where to begin? There are so many things wrong with this one, it’s hard to decide. For one, the story is delivered with all the emotion of a grade school play. This wouldn’t be such a bad thing, if the gameplay weren’t absolutely abysmal. Not only is the combat annoying, but for most levels the best strategy is just to run through the stage. I did enjoy that this title was based on the books and touched on some of the areas missed in the movie, but the execution is just so horrible it’s not even worth your time for these small nuggets of goodness. My advice for this game is best summed up in the words of Gandalf: “Run, you fools! Run!!!”
XboxThe Video Game Critic (Jan 05, 2012)
Fellowship has its share of stealth gameplay, especially when the ominous black riders show up. The difficulty is fair and you can save at any time. So what's the problem? Well, the camera sucks and the user interface is clumsy. Mazelike stages lead to aimless wandering through murky surroundings (a map would have been nice). It's slow going and the deliberate pacing made it hard for me to stay engaged. Fellowship of the Ring may be worthwhile for fans of the book, but I felt more like an outsider looking in. A very bored outsider.