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The Lords of Midnight brings to life this epic land, as Doomdark's forces aim to wrest control of its 4000 screens. Your initial party of the task contains four fighters - Luxor the Moonprince, Morkin (his son), Corleth the Fey and Rothron the Wise, each of whom has their own characteristics. Many more lords can be recruited as the game progresses, with names such as Lord Dreams, Lord Blood and the Utarg of Utarg. If Luxor is killed, only Morkin remains under human control.

The game can be won in two ways - by overthrowing the full might of Doomdark's forces, or by stealing the moon ring back from its location (a task only Morkin can attempt), meaning that the game can be played as a straight strategy title or an RPG of sorts.

The land of Midnight includes lakes, keeps, plains and forests (the Fey are usually located here). You can always look in each of the 8 compass directions, meaning that the game features 32000 views - a remarkable tally in systems of this size.

Doomdark's forces, the Foul, move at night, giving the game a turn-based structure. Your characters can also die at the hands of dragons, skulkrin and wolves.


The Lords of Midnight Windows World map
The Lords of Midnight ZX Spectrum Best to get rid of these early on
The Lords of Midnight ZX Spectrum Next Encountering a pack of wolves.
The Lords of Midnight ZX Spectrum The character selection screen at the start

Promo Images

The Lords of Midnight Screenshot
The Lords of Midnight Screenshot
The Lords of Midnight Screenshot
The Lords of Midnight Screenshot

Part of the Following Group

User Reviews

A simple, conceptually derivative, yet brilliantly presented gem. ZX Spectrum J. P. Gray (120)

Critic Reviews

Personal Computer Games ZX Spectrum Aug, 1984 10 out of 10 100
Popular Computing Weekly Commodore 64 Mar 07, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100
TeleMatch ZX Spectrum Nov, 1984 3 out of 3 100
ACE (Advanced Computer Entertainment) ZX Spectrum Dec, 1987 950 out of 1000 95
Amtix! Amstrad CPC Dec, 1985 93 out of 100 93
Amstrad Action Amstrad CPC Oct, 1985 91 out of 100 91
Zzap! Commodore 64 May, 1985 91 out of 100 91 (UK) Commodore 64 Aug 21, 2007 8 out of 10 80
Your Computer ZX Spectrum Sep, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Happy Computer ZX Spectrum Nov, 1984 Unscored Unscored


Topic # Posts Last Post
DOS Version release. 2 MrFlibble (15273)
Feb 21, 2014
DOS version? 3 MrFlibble (15273)
May 18, 2013
RIP Mike Singleton 4 lilalurl (732)
Nov 23, 2012


1001 Video Games

Lords of Midnight appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


Beyond ran a competition associated with the game: The first player to complete the game and send the printouts (the game allows to print pretty much every information) would see his campaign turned into a novel. However, they did not find a publisher to go through with that plan. An alternative plan was to turn it into a graphic novel by the staff of Crash! magazine, but that also did not work out. Mike Singleton remembered in an 2004 interview that the lucky winner was compensated with another prize. It is unknown if this ties in with the below "Crash!" trivia entry.


The first person to complete the game was Robin Candy, who reviewed it for Crash! magazine. When they featured it on their covertape seven years later, he wrote the playing guide. This included basic gameplay and control details, as well as a vague, semi-prose guide to how he completed it.


According to Singleton, there were only seven months between his first meeting with Beyond's Mike Pratt and the final master copy of the game.


Unusually the Commodore 64 version of the game did not have any sound.


Singleton's first idea was to name the game Lords of Atlantis while he was still experimenting with the landscaping technology. However, he was convinced by Beyond to choose another name.


  • ACE (Advanced Computer Entertainment)
    • March 1991 (issue #42) - Included in the list Greatest Games of all Time in category Strategy Games (editorial staff choice)
  • Commodore Format
    • April 1991 (Issue 7) - listed in the A to Z of Classic Games article (Great)
    • July 1993 (Issue 34) - Modern Classics: FRP & RPG
  • Retro Gamer
    • September 2004 (Issue #8) – #53 Best Game Of All Time (Readers' Vote)
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Robin Hogg / Phil King)

Contributed to by davep_75 (1305), Kabushi (256019) and Martin Smith (74242)