User Reviews

A simple, conceptually derivative, yet brilliantly presented gem. ZX Spectrum J. P. Gray (120)

Our Users Say

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Amstrad CPC Awaiting 5 votes...
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Windows Awaiting 5 votes...
ZX Spectrum 9 4.1
Combined User Score 9 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amstrad CPCYour Computer (Nov, 1985)
Even a year after the launch of the Spectrum version, this game still looks state-of-the-art.
Commodore 64Popular Computing Weekly (Mar 07, 1985)
What I liked about this game is that a choice of possible locations, and you can choose one with a single key-press. Space is much too short to describe even half of the Lords of Midnight, but just imagine yourself in command of thousands of warriors and riders as they charge into battle. I nearly gave this epic adventure six stars - it should certainly not be missed.
ZX SpectrumPersonal Computer Games (Aug, 1984)
Beyond software, producers of best-selling Psytron have done it again. This is a superb game and a must for all 48K Spectrum owners.
ZX SpectrumCrash! (Aug, 1984)
Beyond have produced a game of immense complexity that transcends the simple word-matching of the mainstream adventure and in many respects more resembles a strategy war game. Many features of the game are new or are developed to an elaborate degree setting new high standards in Spectrum software.
ZX SpectrumTeleMatch (Nov, 1984)
Wobei hier anzumerken wäre, daß “The Lords Of Midnight“ ein “Winterspiel“ ist. Und noch etwas: Programmautor Mike Singleton merkt im Vorwort des Begleitbuches an, daß es drei Möglichkeiten gibt, das Land “Mitternacht“ zu erleben. Sei es als Fantasy/Adventure-Spiel, als rein strategisches Spiel oder sei es, daß man ‘nur‘ die vielfältigen grafischen und inhaltlichen Facetten dieses Programms sehen will. Letzteres allein schon lohnt die Anschaffung. Eine wirklich phantastische und phantasievolle Art der Unterhaltung, die zudem der Kreativität des Spielers keine Grenzen setzt.
One of the most involving and atmospheric fantasy wargames you could hope to play, and unusual in it's use of "landscaping" - a method of presenting a view of the terrain in all directions, giving the player 32000 possible panoramic displays.
One of the most involving and atmospheric fantasy wargames you could hope to play, and unusual in it's use of lanscaping.
Amstrad CPCAmtix! (Dec, 1985)
Lords of Midnight was a classic on other machines and I'm glad to say that the Amstrad version lives up to up to all my expectations.
Amstrad CPCAmstrad Action (Oct, 1985)
The combination of war-game and adventure means you can play one or the other or both depending on which you prefer - but either will take a long while to complete. The graphics are exceptionally good and with so many detailed locations mapping is strongly recommended.
Commodore 64Zzap! (May, 1985)
Introduces a unique game-playing format. The game's atmosphere and uniqueness make it very compelling. A vast land to explore, an immense amount to do.
ZX SpectrumSinclair User (Sep, 1984)
If you love fantasy and wish to immerse yourself in a genuine tale of epic adventure, Lords of Midnight will provide the authentic taste of Tolkien or Donaldson as any game yet produced.
ZX SpectrumMicro 7 (Oct, 1984)
Une nouvelle technique appelée Landscaping permet aux programmeurs de Beyond de créer cette nouvelle forme de jeu.
Commodore (UK) (Aug 21, 2007)
Although daunting at first, pursuing the (extremely difficult) quest without restraint is highly liberating. The lack of any linear structure ensures patience and dedication are required in amounts as sizeable as the map itself, but it's easy to see why Lords of Midnight remains a cult favourite.
ZX SpectrumYour Computer (Sep, 1984)
The Lords of Midnight is a graphics adventure loosely based on Tolkien's Lord of the Rings. Saying this is rather like saying a Porche 924 is a motor car based on the Model T Ford. This program is simply in a different league from graphics adventures that have gone before.
ZX SpectrumHappy Computer (Nov, 1984)
Die »Lords of Midnight« sind das unglaublichste Stück Software, das ich je für den Spectrum gesehen habe. Der Autor Mike Singleton, in Großbritannien längst selber eine Sagengestalt, hat die 48 KByte bis auf das letzte Bit prall gefüllt. Das «epische« Spiel ist von wahrhaft epischer Breite, Es dürfte mehrere Monate dauern, bis man einigermaßen im Landesinneren Bescheid weiß, nicht gerechnet die Zeit, die man mit dem Nachschlagen im Englisch-Lexikon verbringt.