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Crystal Mines II is an update of the gameplay in its predecessor; in a nutshell, overhead puzzle-solving best described as Chip's Challenge meets Boulder Dash, with a touch of real-time elements thrown in.

In Crystal Mines II, you operate a robot going through the abandoned crystal mines, picking up crystals and avoiding the underground demons that inhabit the mine. Mine levels are completed when a crystal quota is reached, however the quota is usually not the entire level so bonus points can be obtained by finding additional crystals. Like Boulder Dash, gravity is a factor and affects any boulders, crystals, etc. so they can be used as weapons against demons. There are also deceptive elements, such as "Dormant" demons that look like boulders, that add to the challenge. Finally, the robot has weapons that can be used to eliminate certain obstacles.


Crystal Mines II Lynx First Level
Crystal Mines II Lynx Title screen

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Critic Reviews

neXGam 2005 8.7 out of 10 87
Computer and Video Games (CVG) May, 1992 83 out of 100 83
The Atari Times Mar 22, 2003 75 out of 100 75
IGN Jul 06, 1999 7 out of 10 70
Defunct Games Jul 25, 2004 69 out of 100 69
Retro Gamer Apr 27, 2006 69 out of 100 69
Video Games Feb, 1992 68 out of 100 68
Electronic Gaming Monthly (EGM) Jan, 1992 26 out of 40 65
Play Time May, 1992 37 out of 100 37
Game Zero Feb, 1996 Unscored Unscored


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Crystal Mines II was Color Dreams' only licensed game.
Trixter (9115) added Crystal Mines II (Lynx) on Jul 24, 2004