Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?


It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out.

There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you, however. There are no lives in this game. The only way to lose is to fail to cross the finish line.

Along the way you'll encounter Boost Pads that temporarily speed you up to incredible speeds and make you indestructible. By running over enough green stars on each course, you can also earn Shockwaves, which destroy all enemies in your path.

Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad. Your only controls are steering left and right and aiming the gun on top of your craft up and down.


S.T.U.N. Runner Lynx Watch out for crazy mag cycles that slam you from behind
S.T.U.N. Runner Lynx Track/level description has much useful info, such as tips on how to play the track and general gameplay hints.
S.T.U.N. Runner Lynx The game is over if you don't get to the finish line within the time limit
S.T.U.N. Runner Lynx Hitting successive boost pads while already boosted increments their point value

Promo Images

S.T.U.N. Runner Magazine Advertisement
S.T.U.N. Runner Magazine Advertisement Page 11

Alternate Titles

  • "STUN RUNNER" -- C64 title screen title

User Reviews

A clever hardware trick makes the Lynx port better than most computer ports. An amazing technology demo and a great game. Trixter (9119) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

Critic Reviews

The Atari Times Feb 12, 2001 90 out of 100 90
Defunct Games Jan 01, 2005 84 out of 100 84
All Game Guide 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ASM (Aktueller Software Markt) Nov, 1991 9 out of 12 75
Digital Press - Classic Video Games Dec 26, 2003 7 out of 10 70
Megablast 1992 70 out of 100 70
Electronic Gaming Monthly (EGM) Dec, 1991 27 out of 40 68
Power Play Feb, 1992 64 out of 100 64
neXGam 2004 5.5 out of 10 55
Play Time Feb, 1992 38 out of 100 38


There are currently no topics for this game.


Lynx version

The Lynx port of S.T.U.N. Runner was so faithful to the arcade that all digitized sound that was present in the coin-op arcade game was included in the Lynx version. However, this results in one sample with the wrong instructions: The first time a player gets a Shockwave, a voice says, "Press start button to fire shockwave." The Lynx doesn't have a start button (you press the B button instead), so this is initially confusing.
Lee Seitz (722) added S.T.U.N. Runner (Lynx) on Oct 22, 2002
Other platforms contributed by NGC 5194 (17604), Kabushi (230155), Martin Smith (66827), Pseudo_Intellectual (61560) and Servo (57405)