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Mach Rider is a motorcycle combat game set in a post-apocalyptic future. Players, represented by Mach Rider, must make their way across ten sectors to reach the city before it gets taken over by the enemy. Aggressive drivers try to force players off the road; obstacles, such as rocks, and the road's many turns also can cause players to veer off course. If destroyed, Mach Rider will reform himself so that he can continue.

There are three different play modes in Mach Rider.

On the Fighting Course, there are two paths to choose from. The goal must be reached while shooting down enemies or forcing them off the road; more points are rewarded by bumping off enemies. Unlimited lives are available for the first stage, but remaining courses must be finished in three lives or less.

On the Endurance and Solo Courses, there is a certain distance that must be gone before the time runs out. Enemies are on the Endurance Course, but the Solo course is devoid of enemies.

There is also a level editor (similar to the one in Excitebike) that allows creation of Endurance Course tracks, which are erased once the NES is turned off.


Mach Rider NES Crash!
Mach Rider NES Racing down the road
Mach Rider NES Title screen
Mach Rider NES Course design

Promo Images

Mach Rider Screenshot
Mach Rider Screenshot
Mach Rider Screenshot
Mach Rider Screenshot

Alternate Titles

  • "マッハライダー" -- Japanese spelling

Part of the Following Groups

User Reviews

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Critic Reviews

Tilt NES Dec, 1987 18 out of 20 90
Génération 4 NES 1987 80 out of 100 80
ACE (Advanced Computer Entertainment) NES Jan, 1989 636 out of 1000 64
IGN Wii Jul 17, 2007 6 out of 10 60
Ultimate Nintendo: Guide to the NES Library NES 2016 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Computer and Video Games (CVG) NES Apr, 1989 58 out of 100 58 (UK) Wii May 25, 2007 5 out of 10 50
Power Play NES Sep, 1988 42 out of 100 42
Nintendo Life Wii May 26, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 40
GameSpot Wii Aug 09, 2007 3 out of 10 30


Topic # Posts Last Post
Developer - HAL Lab or R&D1? 1 Freeman (64127)
Jan 03, 2020


Level Editor

In the original Famicom version, it is possible to save level designs through use of the Famicom Data Recorder peripheral, which saves game data to audio cassettes. However, this peripheral was only released in Japan, so non-Japanese players couldn't save their designs, despite the game's manual saying that the save and load functions "have been programmed in for potential product developments." The Virtual Console versions finally allowed all players to save their level designs.
Contributed to by GTramp (68869), Michael Cassidy (21142), Freeman (64127), gamewarrior (5048) and Silvanus (85)