Adventure at the Chateau d'Or Reviews (Macintosh)
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Quandary (May, 2001)
Adventure at the Chateau d'Or offers a quite fascinating game world to explore, plus an educational component on the history and architecture of France. Unfortunately the game itself is too short to be truly satisfying and it has some flaws that might spoil your experience. It certainly had potential but this is not fully realised as the story doesn't develop and there doesn't seem to be enough to do.
AppleLinks.Com (May 16, 2001)
So, there's nothing exceptionally wrong with Adventure at the Chateau d'Or (save for the music, I should point out, which varies so greatly in style throughout that it becomes jarring after a while), but there's also nothing new here to inspire gamers. The educational portion is well done, and as I mentioned earlier, this game should be put to good use by many a French or history teacher. The streamlined interface and simple gameplay allow for instant playability by students of all age levels, and the trouble-free performance of the game will save teachers from many a headache. Serious adventure gamers, however, should probably let the Princess solve her own problems this time around.
Tap-Repeatedly/Four Fat Chicks (Jun 26, 2002)
The concept for this game was excellent. But I really feel that something was lost between concept and execution, which I really hate to see in an indie game like this that people have obviously put their heart into. But good intentions do not change the quality of the result. What kept coming to my mind throughout this was two other games, The Castle for the Mac, and the recently released hybrid, Riddle of the Sphinx. Both of these were well-designed, incorporating many of the features adventure players crave, and both were indie projects brought about by one or two hard working people. So to me, there is really no way to excuse the result based on the fact that it did not come from a bigger company.