Chesterland Adventure (Macintosh)

Chesterland Adventure Macintosh Starting location


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This is clearly a game written as an exercise, the author explicitly stating he used it to learn to program in Borland C, but unlike most such "hello, world" prototypes (ostensibly the first in a series of "RoachCrunch" exercise-games, but the only one ever seen), it remains nonetheless a complete game.

The tropes are familiar: royalty have lost valuable items and require their return, while exploration is thwarted with colour-coded locks -- can the player find or trade items for the quest objects and progress through the disjointed story via accessing more remote map areas? Instead of playing it straight with a poker face while mangling "thee"s and "thou"s, however, the author has strewn the game landscape with his high-school friends and titans of '90s industrial music.

Gameplay consists of navigating a roguelike-ish top-down text-symbol map, seemingly a reel cut from LORD 2, using the keyboard arrows and a handful of verbs (at least, the first letters of the verbs) to interact with the world. There is no combat, though there are a couple of sudden deaths and walking-dead situations.


Chesterland Adventure Macintosh Starting location
Chesterland Adventure Macintosh A quest!
Chesterland Adventure Macintosh Sage advice from the talking Zog doll
Chesterland Adventure Macintosh Not all NPCs are useful...

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Cancelled sequel

Chesterland just seems to be synonymous with "let's try something out!" The author describes a Chesterland II which never went prime-time:
The game you refer to was meant to be developed in the "web 1.0" days, back when the only DHTML that people could do was image swapping and the occasional inline Javascript "document.write" command. I have a tileset, maps, and a bunch of notes (including "cutscene" dialogue), but the only area you can walk around in is the first. In feel it was meant to be like playing a Stuart Smith Adventure Construction Set game with slightly more colors.

If I was to revisit it now, it would be much, MUCH easier to write, and would even be web-standards compliant. But I don't know if anyone would have the patience to play it. :D

If I was much more ambitious, I would forget about the whole thing, and instead write an online interpreter for Adventure Construction Set disk images.

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Pseudo_Intellectual (60996) added Chesterland Adventure (Macintosh) on May 25, 2010
Other platforms contributed by Pseudo_Intellectual (60996)