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DescriptionIn the towering spires of the changed city of Shikaw, business is conducted and contracts are written. With demons. This extraordinary variety of corporate law demands an extraordinary species of corporate lawyer, men, women, and fleshless skeletons who practice the Craft -- a mixture of ritual magic and jurisprudence. The player in this game starts off on the ground floor at the firm of Varkath Nebuchadnezzar Stone, fresh with spells to cast and a crushing student debt. With strengths, weaknesses and proclivities informed by the reader's initial selection, players are run through a series of assignments from their early legal career, including speaking at a conference, negotiating with a goddess, and representing an illegal alien in a pro bono case. Selections from options presented allow the players to attempt to solve problems by playing to their strengths or developing a broader skill set, as well as developing relationships, working and otherwise, with old classmates and their co-workers and the partners at their firm.
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