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Fans of turn-based wargames might be inclined to write off A BRIDGE TOO FAR as a simplistic real-time clickfest or yet another effort that sacrifices gameplay for eye candy. But they would be very wrong in that assessment, for A BRIDGE TOO FAR is an engrossing affair; one in which you can easily become immersed for hours. No other game can touch it for conveying the sights, sounds, and feel of combat at the butt-end of a rifle.
Also, the AI sometimes seems to be a bit too accurate. For example, you may expend all your ammo firing at an open target and never hitting it while the computer will unfairly score a hit almost immediately. Other than that, A Bridge Too Far is a highly entertaining, historically accurate war-simulation, It will fight bravely against you and the AI is on the ball, probing, scouting and waiting to ambush you at every turn. You will play it for weeks.
If I was unaware that Close Combat ever existed, I'd readily say that ABTF is the perfect strategic war game, but I know that sometime in the future it will be topped. However, for the most part this game is flawless, and it is one of the most entertaining games I've ever played. This game is not just for history-buffs, it is for anyone with an interest in military strategy. It even has an option to not show the dead bodies for the sake of children and pacifists.
This game was very well done. I definitely recommend it to war strategy gamers, anyone who liked the first Close Combat, and anyone who feels tempted by the challenge of imperfect soldiers. Close Combat: A Bridge Too Far did not keep me up late: it is a solid game but lacks that addictive quality, at least for me. However, if you crave a realistic military combat simulator, you will not find a better one.
Highly recommended for all those who remember playing with toy soldiers when young.
Command troops in the landmark World War II battle Operation Market Garden. This real-time strategy war game boils down the complexity of battle into a fairly intuitive interface; it's a solid campaign game where reinforcements, supplies, and morale play a big part in achieving victory or defeat.