The Colony (Macintosh)

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You are a Space Marshall, investigating a distress call from the colony Delta 5-5.

As you approach the planet, your ship comes in contact with a gravity well, and crash-lands. The landing drained your ship of all but minimal power, stranding you.

After putting on your Power Armor, navigating the planet's surface and stepping into the Colony itself, you must uncover what has happened to the colonists, restore power to your ship, and, optionally, rescue the colonist's children.


The Colony Macintosh You'll see this when using control panels or as an anti-piracy method when loading saved games.
The Colony Macintosh Outside the ship, being attacked by aliens. The cube in the background is the colony's entrance.
The Colony Macintosh This is the truck lifter. You'll need it to take the cryo-chambers and the core back to the ship.
The Colony Macintosh The reactor room at the colony's deepest level. Guess what? The Mother Queen is here too. Good luck!

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Critic Reviews

Techtite 2000 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Computer Gaming World (CGW) Feb, 1989 Unscored Unscored


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Setting your computer's date to December 25th causes all of the potted plants in the game to turn into Christmas trees.


The Colony was programmed with a common graphics library of the time that was meant for business graphics -- it supported practically every single extended CGA, EGA, and early VGA boards for high-resolution and/or color support for the game. Well over 20 "SuperCGA" and "SuperEGA" video modes were supported. I personally played The Colony on an AT&T PC 6300, an Olivetti clone that had a CGA card capable of a 640x400x2 mode (it had 32K of display memory instead of the usual 16K). Such support was normally unheard of in 1988.


Plot elements in The Colony were most noteably influenced by the movie Aliens, and some areas and items in the game are based on the movies 2001: A Space Odyssey, The Fly, and Battlezone.


The Colony could be considered the first 3D first-person shooter. The mouse controls were a precursor to what has become standard control for 3D games. The technology in The Colony later was extended into Virtus Walkthrough, a variation of which was used to plot shots for the movie The Abyss.

Information also contributed by Scott Berfield and Trixter

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Eli Tomlinson (2516) added The Colony (Macintosh) on Nov 21, 2007
Other platforms contributed by Martin Smith (66863) and Dave Schenet (138)